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This was done for the R3 Jam, the character concept being some members of, or variation of, the Brotherhood of Evil Mutants, from the X-Men lore.
Joao’s piece here was awesome on several levels, I thinK: I love seeing them through the Senator’s glasses, love the detail in his hair, particularly with the inks, and frankly, just the cool old school reference to the Days of Future Past storyline, from before retconning was king.
You can see this illustration herein the TRDL Tribute Gallery.
Follow this topic in the R3 Forum
here!… Read on for more awesome…
Related posts:
- TRDL Tribute: Resident Evil
- Third Rail Thrills 45 – Lady Mechanika Pin-Up
- Third Rail Thrills 42 – She-Hulk Pin-Up
TRDL Tribute – Grim [Grimalkin]
29/03/08
![TRDL Tribute Grim [Grimalkin] trdltr grimalkin a TRDL Tribute Grim [Grimalkin]](http://www.thirdraildesignlab.com/images/trdltr_grimalkin_a.jpg)
This character is the first of several franchise properties being developed with Bob Karcher as part of his creator-owned ‘Grimverse’ comic in development. Grimalkin, or Grim, is the title character of the book, and the protagonist. I won’t elaborate too much on the property, as it’s Bob’s project. He has the vision and the concepts for the characters, and my role has been to help design the look and realize the characters visually. His plans are very exciting for this comic, so keep an eye out for more characters from Grimverse, and of course, the comic itself.
Bob, feel free to talk a bit about Grim, if you like. Otherwise, we can just tease, tease, tease in the TRDL style!
You can see this illustration herein the TRDL Tribute Gallery.![TRDL Tribute Grim [Grimalkin] twhip grey TRDL Tribute Grim [Grimalkin]](http://www.thirdraildesignlab.com/promo/twhip_grey.gif)
Follow this topic in the R3 Forum
here!… Read on for more awesome…
Related posts:
- TRDL Tribute: Grim [Street Clothes]
- TRDL Tribute: Grim [Young Version]
- TRDL Tribute- Ranger Liu Connel

Rampart is a multi-national crisis prevention and response team.
Concept, Design: Thom Chiaramonte and Joao Marques
Illustration: Joao Marques
:::
Rampart
Base of Operations: London
National Affiliation: n/a [British/French/German Sponsorship]
Leader: Kiloton, later Mercury
Members: L’Entrangér
Arctica
Mach Maiden
Sol Invictus
Mercury
Knockout
Spriggan
Bolter
Rampart was the result of the pooled resources of the British, French and German government posthuman programs which, while participating in the national hero paradigm the Northern European Achievement Initiative supported, also saw the American team the Liberty Group as a more strategic model for posthuman representation. Positioned as a disaster relief and crisis response team, Rampart was deployed wherever they were needed, or staged to appear needed, throughout the world. Like the Liberty Group and most of the early posthuman national franchises, Rampart’s missions were largely fabricated disasters designed to boost their popularity among the viewing public, and increase merchandising revenue. As the world grew to be a more dangerous place, partially in response to the perception of posthuman heroes operating among the populace, Rampart began to respond to more and more genuine emergencies, and their lack of military training would prove scandalous, as the team would collapse under true emergency scenarios where innocent lives were in danger. Rampart were actors on a global stage, but unlike the military-trained Liberty Group, they were unprepared for the reality of their roles, once the conflicts became unscripted.
A series of devastating internal conflicts would plague Rampart throughout the later national hero era, and into the period of chaos that followed, including the stresses of the Leeds School Bus Disaster, which saw Arctica committed for psychiatric evaluation, the Dalap HydroElectric Dam Crisis, which would reveal team conflicts on camera for the first time, and the Yucca Mountain Incident, where team disorganization and competition would allow the Cabal’s … Read on for more awesome…
Related posts:
- TRDL Character Factory, No. 96: Rampart Red
- TRDL Character Factory, No. 71: The Liberty Group
- TRDL Character Factory, No. 74: Project Hermes

The Intruders are probably considered the first altruistic posthuman team in the classic style: trying to do good, without profit, despite adversity, opposition and pursuit.
Concept, Design: Joao Marques
Illustration: Thom Chiaramonte
:::
The Intruders
Base of Operations: Boston, later international
National Affiliation: n/a
Leader: Code Red
Members: Morphine
Baby Boom
Material Girl
Jungle
The Intruders were formed largely by circumstance, with both Code Red and Baby Boom being escapees of the Northern European Achievement Initiative program, who were disgusted by the fabricated roles they were to play as engineered posthuman propagandists for the European Union powers. They remained underground, despite the NEAI’s public relations policy decision to fabricate a story about posthuman terrorism in their own training facility, releasing doctored images of the two, as terrorist operatives Red Claw and Temper. They slowly attracted other lone posthuman free agents with similar convictions, and became the world’s first genuine posthuman emergency response group that was not financed by any government or private corporation. They faced a surge of popularity after rescuing the entertainment magnate Rann Whitcombe from a private jet aircrash, and enjoyed intense popularity that would rival any that the sponsored posthuman teams, and their propaganda engineers, could muster, before disappearing from public view in the face of a corruption smear campaign in the press. They would resurface, years later, as a covert operations team, during the darkest period in open posthuman conflict.
:::
You can see this illustration herein the TRDL Universe Gallery.

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here!… Read on for more awesome…
Related posts:
- TRDL Original Team: Intruders
- TRDL Character Factory, No. 53: Red Claw
- TRDL Character Factory, No. 02: Morphine
![TRDL Tribute : Manta [ShAr Imperial Guard] th trdltr manta TRDL Tribute : Manta [ShAr Imperial Guard]](http://www.thirdraildesignlab.com/images/th_trdltr_manta.jpg)
This is a piece done for the This Week Jam, the subject being the Shi’Ar Imperial Guard, from the X-Books.
These guys take me back. Sure, they were used fairly recently in Morrison’s run, but I remember them most from the classic Uncanny X-Men days. Of these designs, Byrne’s illustrations of Manta made the greatest impression. So I had to give her a shot. I tried to get a haughty, alien, isolated vibe in her pose.
You can see this illustration herein the TRDL Tribute Gallery.![TRDL Tribute : Manta [ShAr Imperial Guard] twhip grey TRDL Tribute : Manta [ShAr Imperial Guard]](http://www.thirdraildesignlab.com/promo/twhip_grey.gif)
Follow this topic in the R3 Forum
here!… Read on for more awesome…
Related posts:
TRDL Tribute : Darth Vader
15/03/08

This is a piece done for the R3 Jam, the subject being the best villain ever, Darth Vader.
Even as a kid, I was fascinated by the man behind the mask. I wanted to know why Vader was always sealed up. Was it permanent? Was he a cyborg? How did James Earl Jones get so skinny? Seriously: I saw him in Conan the Barbarian, too. Didn’t know they did a voice over. Anyway, by the time Empire came out and we saw that he was mutilated or damaged goods in there, I was even more intrigued. In Return of the Jedi, they scaled back the woundage, and made his deformations more about the ungainly cybernetic fusion of technology grafts to his decaying and sun-starved flesh.
So, for this piece, I tried to imagine a time, in between that infamous ‘PADME! NOOOOOOOOOOOOOOOOO!’ moment in Sith, and the unhelmeting of the bulbous face in Jedi. Somewhere in his early 50s or late 40s, before the grafts had totally deformed his face, but well into his identity as the Dark Lord. So that’s what I drew. The single least menacing looking Darth Vader ever! But to me, a very interesting study.
You can see this illustration herein the TRDL Tribute Gallery.
Follow this topic in the R3 Forum
here!… Read on for more awesome…
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Concept, Design and Art: Thom Chiaramonte
The Liberty Group is the first National Hero Team to be federally funded.
:::
Base of Operations: Washington, DC
National Affiliation: United States
Leader: Libertine
Members: Benefactor
Bette Bellwether
The Boxer
Wisteria
Flux
21st Sentry
The Liberty Group were the first public posthuman national heroes, developed by the Posthuman Development Initiative, a privately-owned, American-funded organization located in Canso, Newfoundland, as part of the United States Government’s Posthuman Planning Directorate, tasked with creating and informing policy towards the deployment of supernormals as public relations tools under Federal control. The team originally consisted of Libertine, Benefactor and Bette Bellwether, though the team would expand to include the Boxer, Wisteria, Flux and 21st Sentry over the years following their debut. The Liberty Group were the premier posthuman team in the international community, the model for other teams in development, and the envy, or cause for concern, of much of the European posthuman national hero programs to be developed shortly thereafter by organizations such as the Northern European Achievement Initiative, which supplied most of the posthuman national heroes in the European Union, and Crest and Shield, the British, French and German collaborative, whose closer ties with the United States created tension with their EU allies.
Over time, the Liberty Group would crest as the most popular posthumans in the world, and slowly begin to lose favor with an increasingly jaded viewing public, which would begin to respond to private, corporate posthuman teams sponsored by popular products and entertainment entities, in lieu of the national hero paradigm. Scandal, investigative journalism exposés and internal conflict would shift the team’s perception towards being a corrupt, militant posthuman weapon, enacting American policy both domestic and abroad. This sea change would give birth to the creative concept of fabricated posthuman confrontation teams, designed … Read on for more awesome…
Related posts:
- TRDL Character Factory, No. 75: The Bad Seeds
- TRDL Character Factory, No. 79: Blackguard
- TRDL Character Factory, No. 73: Rampart
So I’m reading about various techniques where one can scan in their rough sketches in Photoshop and convert their sketches to a non-photo blue. Then they print those non-photo blue sketches out on bristol board and ink on top of them.
But what I keep missing is what is the color specs of setting up that non-photo blue color? I suppose I could just scan the artwork at a lower opacity of greys and then work on a light table but I’d like to test out the non-photo blue thing and see how that works.
But I’m concerning that the non-photo blue I might create in Photoshop will be too dark once I re-scan the inked lines. I know I will need a specific blue for this to work but I’m not sure what the specs might be for creating a non-photo blue.
Has anyone done this? If so, what should I set my Photoshop non-photo blue to be?
Thanks!
-Chris
Follow this topic in the R3 Forum
here!… Read on for more awesome…
Related posts:
- blue lines … invisible???
- Taskmaster’s Photoshop line art coloring tutorial
- Photo and Costume References?

Tangkuinya is a member of the Australia/NZ regional posthuman defense team, Alchera.
Concept, Design and Art: Joao Marques
Background: Thom Chiaramonte and Joao Marques
:::
Tangkuinya
Name: John Tietjen
Affiliation: Alchera
Attributes:
Melee: 5
Reflex: 10
Muscle: 5
Vigor: 10
Acumen: 35
Observation: 40
Will: 30
Life: 30
Influence: 105
Abilities:
Multi-Sensory Manifestation: Tangkuinya is a being of cohesive psychic energy, taking shape from any available water source in the vicinity. He is a powerful telekinetic, and has telepathic capability as well. He can sense events occurring over great distances, and at different times, and can relay that information as needed. He can also cause over-stimulation of a target’s cerebral cortex, causing either an involuntary spasm in their nervous system, rendering them unconscious, or, if desired, cause a complete burnout of the target’s brain function.
Telekinesis: Tangkuinya’s primary latent posthuman ability is a form of telekinesis with 60 IV, which constitutes his physical manifestation. He may form from any water source, and retain that form under stress by making a Will Save whenever taking damage. Failure causes the water to be released, and Tangkuinya must wait 1-6 rounds before attempting to reform. In the absence of a host water source, Tangkuinya’s essence returns to The Player’s mind and remains dormant until The Player restores him to a new host. Tangkuinya’s life essence seems to not be affected, either from loss of Life or physical manifestation, and may be one of the only recorded immortal consciousnesses in the TRDL Universe.
Psychic Strike: Tangkuinya can cause an intense psychic attack causing 30 DP manifest as a 40 IV Stun Attack. Either form may be resisted with the target’s Will Save.
Time-casting: Tangkuinya can sense events occurring at great range [50 RV] and events that have occurred in the past (up to 3 … Read on for more awesome…
Related posts: