|
Shrapnel Crit Tables
Head / Neck
Torso
Arm (1-5: Upper Arm, 6-10: Lower Arm)
Leg (1-5: Upper Leg, 6-10: Lower Leg)
Shrapnel Head/Neck Crit Table
Roll Resulting Critical Strike
01-10 A grazing shot; no extra hits. Your gun just jammed.
11-20 Just a nick. +1 hit.
21-25 +2 hits.
26-30 Foe must parry next rnd. +3 hits.
31-35 Foe is staggered by your effort. He is stunned next rnd. +6 hits.
36-40 Foe urinates in fear. +7 hits.
41-45 Foe impressed with your hail of fire, is stunned for 2 rnds. +9 hits.
46-50 Foe fumbles weapon and is unable to parry when he is stunned next 2 rnds. +12 hits.
51-55 Grazing head strike stun foe for 3 rnds. He takes 2 hits/rnd. +13 hits. Add +25 to your next attack.
56-60 Blow along neck, chest and arm. Foe knocked down stunned for 4 rnds. Foe receives 4 hits/rnd and +17 hits.
61-65 Strikes to collar area. Foe is stunned for 5 rnds and arm is useless. Activity at -30 and foe receives 4 hits/rnd. +55 hits.
66-70 Strikes blow away ear and pierce hip. Foe at -30, can't parry for 2 rnds, stunned 6 rnds and takes 8 hits/rnd. +27 hits.
71-80 Foe loses one ear, and nose is lacerated. Hearing at -50. Stunned for 10 rnds if armored or out 3 hours if not. Foe receives 5 hits/rnd and +23 hits.
81-90 Strike to foe's head. If foe has helmet he is in coma for a month, otherwise he dies immediately. +30 hits.
91-95 Foe knocked back 15 feet without an arm, and with gashes in the neck. He is paralyzed by a broken spine and dies in 8 rnds. +35 hits.
96-99 Witless loser charges you as you sever his spine, hand and lacerate the side of his head. He falls in a heap, quite lifeless.
100 The head is messily separated from the shoulders.
101-105 Malicious blow to foe's face. He loses nose, cheekbone and a part of his skull. Foe is in coma until revived. Receives 4 hits/rnd and +25 hits.
106-109 Foe takes strikes to the chest and face. Lungs fill with blood, making breathing difficult. Poor fool expires in 3 messy rnds.
110 Foe brutalised in strikes to the side, cheek, neck and brain. Foe dies in 2 prone rnds. Add +10 to your next attack. +35 hits.
111-119 Impacts to middle and upper back and back of head. If unarmored, foe dies. Otherwise, he is stunned for 10 rnds. Takes 8 hits per rnd and +25 hits.
120 Poor sucker has a hole where his eye was to boot. It was quick.
121-129 Multiple strikes through foe's head. Foe finds life hard and dies immediately.
130 Foe hit in brain for a prompt demise. Good shot, +20 to your next attack.
131-135 The side of foe's head springs 3 leaks. Too late to call a plumber; he's dead.
136-139 A steady stream nails the sucker in brain, neck, heart, abdomen, and groin. Your allies within 50 feet add +10 their next attacks. You are out of ammunition.
140 Foe bursts into a bloody pulp. That's the way to do it.
Shrapnel Torso Crit Table
Roll Resulting Critical Strike
01-10 A grazing shot; no extra hits. Your gun just jammed.
11-20 Just a nick. +1 hit.
21-25 +2 hits.
26-30 Foe must parry next rnd. +3 hits.
31-35 Foe is staggered by your effort. He is stunned next rnd. +6 hits.
36-40 Foe urinates in fear. +7 hits.
41-45 Foe impressed with your hail of fire, is stunned for 2 rnds. +9 hits.
46-50 Foe fumbles weapon and is unable to parry when he is stunned next 2 rnds. +12 hits.
51-53 Foe hit in side and upper arm. He is stunned for 3 rnds and takes 5 hits/rnd. +10 hits.
54-56 Foe takes 3 side strikes. He is stunned for 6 rnds and bleeds 4 hits/rnd. +11 hits. Add +10 to your next action.
57-59 Foe staggers and parries for 3 rnds after receiving minor wounds to the chest and groin. Foe receives 3 hits/rnd and +15 hits.
60-62 Major wounds to foe's chest. He is stunned and unable to parry for 3 rnds. He takes 5 hits/rnd. +17 hits.
63-65 Blow along neck, upper chest and arm. Foe knocked down, stunned for 4 rnds. Foe receives 4 hits/rnd.+19 hits.
66-69 Multiple strikes along foes chest. Foe is stunned for 8 rnds and cannot parry for 4 rnds. Receives 2 hits/rnd and +20 hits.
70-73 Foe hit in hip and along both sides. He is stunned and unable to parry for 4 rnds, is at -45 and takes 2 hits/rnd. +13 hits.
74-77 Foe's left side and arm are perforated. Foe is at -40, stunned and unable to parry for 6 rnds. Foe takes 3 hits/rnd and +18 hits.
78-81 Strikes to lower back paralyze foe's legs. He is down (at -80 to action) and taking 4 hits/rnd.
82-84 Strikes to the side and leg. Foe experiences 9 hits/rnd for bleeding. Stunned and unable to parry for 5 rnds before passing out from shock. +21 hits. stunned for 10 rnds. takes 8 hits/rnd and +25 hits.
88-90 Several side and back wounds cause foe to parry in a stunned state for the next 13 rnds. Foe takes 9 hits/rnd and +28 hits.
91-95 Severe blows to foe's abdomen. Foe is stunned and unable to parry for 5 rnds. He is taking 10 hits/rnd and is at -95. +32 hits.
96-99 Foe knocked down. Strike kill an unarmored foe. Otherwise, he is stunned for 12 rnds, receiving 9 hits/rnd. +30 hits.
100 Poor sucker is without the lower half of his body. He is out and bleeding 20 hits/rnd. +45 hits. It was quick.
101-105 Sent spinning, foe is struck in the spine, the kidneys and loses a hand. This one is history in one rnd. +33 hits.
106-109 Several strikes take out the liver spleen and intestines. Poor slob fights for one messy rnd then drops. +34 hits.
110 Foe brutalized in strikes to side, cheek and neck. Foe dies in 2 prone rnds. Add +10 to your next attack. +35 hits.
111-114 Foe makes an excellent ventilator with holes in leg, side and chest. He expires in 1 rnd. +32 hits.
115-119 Foe knocked back with chest strikes. Aorta damage causes 2 hits/rnd. Lung lacerations will suffocate foe in 4 rnds. He is prone meanwhile. +21 hits.
120 Foe takes strikes to the chest. Lungs fill with blood, making breathing difficult. Poor fool expires in 3 messy rnds.
121-123 A classic example of unanesthetized surgery. You remove a plethora of vital organs. A bit sloppy. Foe is out and dies in 3 rnds.
124-126 You expose foe's chest cavity appropriate for pre med anatomy course. He is dead. Add+15 to your next action.
127-129 Spinal shot induces a bizarre twist. Arteries in chest and arm also severed. Foe is paralyzed and dies in 3 rnds.
130 Foe hit in heart for a prompt demise. Good shot. Add +20 to your next attack.
131-133 Witless loser charges you as you sever his spine, hand and lacerate the side of his head. He falls in heap quite lifeless.
134-136 Disembowelling stream of metal pummels foe's leg, abdomen and chest. He lapses into unconsciousness before dying in 4 rnds. +35 hits.
137-139 A steady stream nails the sucker in brain, neck, heart, abdomen and groin. Your allies within 50 feet gain +10 their next attacks. You are out of ammunition.
140 Foe bursts into a bloody pulp. That's the way to do it.
Shrapnel Upper Arm Crit Table
Roll Resulting Critical Strike
01-10 A grazing shot; no extra hits. Your gun just jammed.
11-20 Just a nick. +1 hit.
21-25 +2 hits.
26-30 Foe must parry next rnd. +3 hits.
31-35 Foe is staggered by your effort. He is stunned next rnd. +6 hits.
36-40 Foe urinates in fear. +7 hits.
41-45 Foe impressed with your hail of fire, is stunned for 2 rnds. +9 hits.
46-50 Foe fumbles weapon and is unable to parry when he is stunned next 2 rnds. +12 hits.
51-53 Strike to back and upper arm. Foe is stunned and unable to parry for 2 rnds. Foe receives 2 hits/rnd. +13 hits.
54-56 Foe hit in side and upper arm. He is stunned for 3 rnds and takes 5 hits/rnd. +10 hits.
57-59 Neck and arm strike cause 6 hits/rnd and +14 hits. Foe at -20 and stunned for 6 rnds.
60-65 Arm and leg strike. If armored, foe takes +12 hits. If not, he takes +17 hits and is bleeding at 4 hits/rnd, is at -40 and stunned for 10 rnds.
66-71 Blows along forearm and opposite shoulder. Arms less than useless. Foe receives 4 hits/rnd and +12 hits.
72-74 Blows to both arms and chest break several indigenous bones. Foe is stunned for 12 rnds, takes 8 hits/rnd and is unable to parry. +27 hits.
75-77 Blow along neck, upper chest and arm. Foe knocked down stunned for 4 rnds. Foe receives 4 hits/rnd and +17 hits.
78-81 Foe's left side and arm are perforated. Foe is at -40. stunned and unable to parry for 6 rnds. Foe takes 3 hits/rnd and +18 hits.
82-87 Foe's left arm takes multiple lacerations. Receives 3 hits/rnd and operates at -40 foe is stunned and unable to parry next rnd. +18 hits.
88-93 You deliver ugly wounds to foe's arms and shoulders. Limbs are useless. Foe is at -60, stunned and unable to parry for 5 rnds. +25 hits.
94-100 Foe loses hand and arm is severely mangled. He is unable to for 5 rnds and is stunned for 20 rnds. Foe receives 6 hits/rnd and +24 hits.
101-110 Blows along forearm and opposite shoulder. Arms less than useless. Foe receives 4 hits/rnd and +12 hits.
111-115 Muscles and tendons in foe's arm and leg are torn beyond recognition. He takes 12 hits/rnd and is down for 20 rnds. +28 hits.
116-120 Strike destroys foe's weapon and neatly separates his arm from his body. Foe is in shock and prone taking 8 hits/rnd +30 hits.
121-125 Foe knocked down. Strikes kill an unarmored foe. Otherwise, he is stunned and unable to parry for 12 rnds, receiving 9 hits/rnd. +30 hits.
126-130 Foe knocked back 15 feet without an arm, and with gashes in the neck. He is paralyzed by a broken spine and dies in 8 rnds. +35 hits.
131-136 Bone splintered from one shoulder to the other. Additional thigh wound. Foe is prone taking 14 hits/rnd and equipment is destroyed.
137-139 Spinal shot induces a bizarre twist. Arteries in chest and arm also severed. Foe is paralyzed and dies in 3 rnds.
140 Foe bursts into a bloody pulp. That's the way to do it.
Shrapnel Lower Arm Crit Table
Roll Resulting Critical Strike
01-10 A grazing shot; no extra hits. Your gun just jammed.
11-20 Just a nick. +1 hit.
21-25 Hand strike, you hit foes weapon, damaging it and breaking one of foe's fingers.
26-30 Foe must parry next rnd. +3 hits.
31-35 Foe is staggered by your effort. He is stunned next rnd. +6 hits.
36-40 Foe urinates in fear. +7 hits.
41-45 Foe impressed with your hail of fire, is stunned for 2 rnds. +9 hits.
46-50 Foe fumbles weapon and is unable to parry when he is stunned next 2 rnds. +12 hits.
51-55 Hit along wrist. Foe receives 2 hits/rnd. Foe is stunned next rnd. +10 hits.
56-60 Strike to hand give +7 hits and foe is at -10.
61-70 Arm and leg strike. If armored, foe takes +12 hits. If not, he takes +17 hits and is bleeding at 4 hits/rnd, is at -40 and stunned for 10 rnds.
71-77 Two strikes to the thigh and one to forearm sadden foe. Foe receives
4 hits/rnd and +11 hits. Foe is stunned and unable to parry 3 rnds. He is at -50.
78-85 Foe's left side and arm are perforated. Foe is at -40. stunned and unable to parry for 6 rnds. Foe takes 3 hits/rnd and +18 hits.
86-91 Neck and arm strike cause 6 hits/rnd and +14 hits. Foe at -20 and stunned for 6 rnds.
92-99 Foe's left arm takes multiple lacerations. Receives 3 hits/rnd and operates at -40 foe is stunned and unable to parry next rnd. +18 hits.
100 Elbow shattered with forearm left dangling. Foe receives 6 hits/rnd as foe sees this and passes out. +20 hits.
101-104 Blows along forearm and opposite shoulder. Arms less than useless. Foe receives 4 hits/rnd and +12 hits.
105-109 Foe drops possessions after being struck in the arms. Foe takes +17 hits, stunned 5 rnds, -25 to actions and bleeds 6 hits/rnd.
110-119 Foe loses hand and arm is severely mangled. He is unable to for 5 rnds and is stunned for 20 rnds. Foe receives 6 hits/rnd and +24 hits.
120-125 You deliver ugly wounds to foe's arms and shoulders. Limbs are useless. Foe is at -60, stunned and unable to parry for 5 rnds. +25 hits.
126-129 Muscles and tendons in foe's arm and leg are torn beyond recognition. He takes 12 hits/rnd and is down for 20 rnds. +28 hits.
130 Sent spinning, foe is struck in the spine, the kidneys and he loses a hand. This one is history in one rnd. +33 hits.
131-135 Witless loser charges you as you sever his spine, hand and lacerate the side of his head. He falls in a heap, quite lifeless.
136-139 Spinal shot induces a bizarre twist. Arteries in chest and arm also severed. Foe is paralyzed and dies in 3 rnds.
140 Foe bursts into a bloody pulp. That's the way to do it.
Shrapnel Upper Leg Crit Table
Roll Resulting Critical Strike
01-10 A grazing shot; no extra hits. Your gun just jammed.
11-20 Just a nick. +1 hit.
21-25 +2 hits.
26-30 Foe must parry next rnd. +3 hits.
31-35 Foe is staggered by your effort. He is stunned next rnd. +6 hits.
36-40 Foe urinates in fear. +7 hits.
41-45 Foe impressed with your hail of fire, is stunned for 2 rnds. +9 hits.
46-50 Foe fumbles weapon and is unable to parry when he is stunned next 2 rnds. +12 hits.
51-55 Two shots to foe's leg. If armored, +4 hits. If not, +10 hits. Foe is stunned for 3 rnds.
56-60 Hit foe's back and upper leg. He is bloody and knocked 10 feet away. Foe unable to parry for 5 rnds. 6 hits/rnd and +18 hits.
61-65 Arm and leg strike. If armored, foe takes +12 hits. If not, he takes +17 hits and is bleeding at 4 hits/rnd, is at -40 and stunned for 10 rnds.
66-70 Foe hit in hip and along both sides. He is stunned and unable to parry for 4 rnds, is at -45 and takes 2 hits/rnd. +13 hits.
71-74 Two strikes to the thigh and one to forearm sadden foe. Foe receives 4 hits/rnd and +11 hits. Foe is stunned and unable to parry 3 rnds. He is at -50.
75-77 Foe doubles over with hits to the shin, thigh and groin. He receives 5 hits/rnd is prone for 4 rnds and is permanently sterile. +15 hits.
78-80 Foe stunned for 5 rnds by strikes to the calf and thigh of both legs. He is down and taking 5 hits/rnd and is at -50. +16 hits.
81-85 Foe's leg riddled. he is at -50 with 4 hits/rnd and also stunned for 5 rnds. +17 hits.
86-90 Tendons in both legs are slashed. Foe is at -50 and is taking 4 hits/rnd. He is out for 2 rnds and stunned for 5 more. Too bad.
91-94 Leg muscles and tendons slashed by strikes to calf and thigh. Foe stunned and unable to parry for 8 rnds takes 5 hits/rnd and is at -75. +25 hits.
95-99 Foe pummeled in the side and hip. Immobilized until aided. He takes 6 hits/rnd and +20 hits.
100 Hits in shin, knee, hip and side down foe in a convulsive heap. He is down for 24 rnds and at -90. He takes 8 hits/rnd. +27 hits.
101-104 Strikes to the side and leg. Foe experiences 9 hits/rnd for bleeding. Stunned and unable to parry for 5 rnds before passing out from shock. +21 hits.
105-109 You lacerate Foe's thigh and hip joint. He is in a week long coma taking 5 hits/rnd. +22 hits.
110 Hip is destroyed. Foe finds life hard and dies in 9 rnds.
111-116 Both thighs and groin very severely torn. Foe takes 10 hits/rnd, is down and stunned for 20 rnds. +23 hits. Embarrassing.
117-119 Muscles and tendons in foe's arm and leg are torn beyond recognition. He takes 12 hits/rnd and is down for 20 rnds. +28 hits.
120 Poor sucker is without the lower half of his body. He is out and bleeding 20 hits/rnd. +45 hits. It was quick.
121-126 Foe knocked down. Strikes kill an unarmored foe. Otherwise, he is stunned and unable to parry for 12 rnds, receiving 9 hits/rnd. +30 hits.
127-129 Bone splintered from one shoulder to the other. Additional thigh wound. Foe is prone taking 14 hits/rnd and equipment is destroyed.
130 Foe makes an excellent ventilator with holes in leg, side and chest. He expires in 1 rnd. +32 hits.
131-136 Foe loses both legs to your razing assault. He is in shock, taking 14 hits/rnd, and will die anyway in 6 rnds. +30 hits.
137-139 Disembowelling stream of metal pummels foe's leg, abdomen and chest. He lapses into unconsciousness before dying in 4 rnds. +35 hits.
140 Foe bursts into a bloody pulp. That's the way to do it.
Shrapnel Lower Leg Crit Table
Roll Resulting Critical Strike
01-10 A grazing shot; no extra hits. Your gun just jammed.
11-20 Just a nick. +1 hit.
21-25 +2 hits.
26-30 Foe must parry next rnd. +3 hits.
31-35 Foe is staggered by your effort. He is stunned next rnd. +6 hits.
36-40 Foe urinates in fear. +7 hits.
41-45 Foe impressed with your hail of fire, is stunned for 2 rnds. +9 hits.
46-50 Foe fumbles weapon and is unable to parry when he is stunned next 2 rnds. +12 hits.
51-55 Foe must parry next rnd at -40 as metal is too close for comfort. +6 hits.
56-60 Two shots to foe's leg. If armored, +4 hits. If not, +10 hits. Foe is stunned for 3 rnds.
61-65 Strike to calf give +7 hits and foe is at -10.
66-75 Strike foe's knee and calf. Foe receives 4 hits/rnd and foe is at -40. +12 hits.
76-85 Arm and leg strike. If armored, foe takes +12 hits. If not, he takes +17 hits and is bleeding at 4 hits/rnd, is at -40 and stunned for 10 rnds.
86-91 Foe stunned for 5 rnds by strikes to the calf and thigh of both legs. He is down and taking 5 hits/rnd and is at -50. +16 hits.
92-99 Foe's leg riddled. he is at -50 with 4 hits/rnd and also stunned for 5 rnds. +17 hits.
100 Foe doubles over with hits to the shin, thigh and groin. He receives 5 hits/rnd is prone for 4 rnds and is permanently sterile. +15 hits.
101-105 Tendons in both legs are slashed. Foe is at -50 and is taking 4 hits/rnd. He is out for 2 rnds and stunned for 5 more. Too bad.
106-109 Leg muscles and tendons slashed by strikes to calf and thigh. Foe stunned and unable to parry for 8 rnds takes 5 hits/rnd and is at -75. +25 hits.
110 You cut down at the knees. Foe is immobilized and at -120. He receives 10 hits/rnd and is stunned for 12 rnds.
111-114 Strikes to the side and leg. Foe experiences 9 hits/rnd for bleeding. Stunned and unable to parry for 5 rnds before passing out from shock. +21 hits.
115-119 Hits in shin, knee, hip and side down foe in a convulsive heap. He is down for 24 rnds and at -90. He takes 8 hits/rnd. +27 hits.
120 Muscles and tendons in foe's arm and leg are torn beyond recognition. He takes 12 hits/rnd and is down for 20 rnds. +28 hits.
121-129 Foe knocked down. Strikes kill an unarmored foe. Otherwise, he is stunned and unable to parry for 12 rnds receiving 9 hits/rnd. +30 hits.
130 Foe makes an excellent ventilator with holes in leg, side and chest. He expires in 1 rnd. +32 hits.
131-136 Foe loses both legs to your razing assault. He is in shock, taking 14 hits/rnd, and will die anyway in 6 rnds. +30 hits.
137-139 Disembowelling stream of metal pummels foe's leg, abdomen and chest. He lapses into unconsciousness before dying in 4 rnds. +35 hits.
140 Foe bursts into a bloody pulp. That's the way to do it.
|