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Items described below are of special interest in the Dystopia: Hostile Takeover Campaign environment. For a somewhat comprehensive list of equipment, see the Cyberpunk 2020 Rulebook.
Keys: [TRDL] = Created by Third Rail Design Labs // [Shirow] = Adapted from the work of Masamune Shirow
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Wimwear lenswear system: developed by Gasium Group and Biosafe labs, these high-impact ultra-light polymer lenses are custom fitted to the wearers skull, clamping behind the ear without the traditional goggle straps. Lenses are polarized, protecting against extreme changes in visual spectrum. T2 Marquee link comes standard, configured to interface with sub-vocalizer system. [TRDL] [1]
SP 18
Lowlight Enhancement (1 turn delay)
Anti-dazzle (automatic)
T2 Marquee
Mandibular Vocalizer
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Detection Unit, ESWAT: Consisting of a tiny fiber optic camera and microphone, this device is slid under doors and through cracks etc. to give the user a clear picture of the situation before they enter a room. Compressed, the system is 4” x 3” x 0.5” in size. 680 eb. Designed by Geas for law-enforcement applications. [Shirow]
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Fauk Imports Lens Bug: These stylish but unspectacular sunglasses hide a complete micro-web surface-mic. The arms contain 8m of triple-wound 3mm wire, the nose pads are each three layers of adhesive-backed contact microphones, and the lens themselves are perimeter-wrapped with insulated amplifier coiling, combing to form a short-range transmitter dish assembly. The mics can be adhered to most planar surfaces, and when inter-connected with the latticework of high-grade wire, can amplify and transmit voices at normal speaking volume through up to 6” of solid construction. The lens assembly in turn transmits the audio data to a remote recorder located within broadcast range (4m). The remote is 3cm long and wafer-thin. The remote itself can either store 6 hours of continuous audio, or relay the signal to another recorder at a significantly greater range (300m) [TRDL]
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Fauk Imports Button Vocalizer: These detachable decoy devices are sewn-in plastic buttons individually matched to existing clothing. Under-mounted integrated speakers are installed within the hollow button casing, which are capable of broadcasting pre-recorded audio signals at normal spoken volume. The pre-recorded audio is not true speech, but synthetic tones and modulated vocal simulation designed to be audible but not coherent. The vocalizers contain no metal components, and will pass a metal detector, though not X-ray [TRDL]
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ESPI Corp Nail Caps: Each plastic nail is a clever drug or poison delivery system, easily implemented and otherwise undetectable without a chemical sniffer. Chemical bonder is water-soluble, and delivery is nearly instantaneous through surface-contact with liquids or mucous membranes. If Nail Cap is submerged in fluids while still connected, 10% chance of self-dosing. Any wound to fingers or hand yields 80% chance of Nail Cap breakage, resulting in 30% chance of self-dosing [TRDL]
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| ESPI Corp Tongue Packet: Micro-mic cleverly implanted beneath the surface on the underside of the tongue. The mic hosts 10m range from within the user’s closed mouth, relaying audio signals to a remote recorder (same device as used with Lens Bug). The mic is 3.5mm in diameter, and is virtually visually undetectable (DIFF 30) and contains no metal components [TRDL] |
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Typical Spacer Gear:
Velcro kits
Drink Bottle
LapPad
Personal Radmeter
Electro-Stick Pad
Rail Key
Grip Slippers
Hands-free commset
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Specialty Spacer Equipment:
Space Suits
EVA/ Worksuit: RSP 3, 6hr oxygen supply
Hand Maneuver Unit- C02 pistols
Small Maneuver Backpack Unit
Manned Maneuver Unit
LMS/ Skinsuit : 40 min. oxygen supply, limited env. Controls (10 min. direct sun or total darkness max) worn by pilots, short trips outside only
Emergency Bubble: 1, 4 or 6 man inflatable lifesphere; 24 hour air supply, with flare, HMUs, and homing beacon
Tools: small motors and magnetic handles
Powerdriver, Vac-Solderer, Mini-Vac, Micro-Tools, Comboflash
Technical Scanners (80% successful system diagnostic device)
Sniffer: alarms when atmosphere is contaminated or pressure drops
Radiation Meter: 2m range, measures in rads
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Atropine self-Injector: A pressure activated spring loaded needle used to inject atropine after nerve agent exposure.
Atropine is an anticholinergic, a chemical which blocks the action of acetylcholine within the parasympathetic nervous system. It doesn't prevent the formation of acetylcholine, but instead prevents it from acting on the muscarinic receptors. It also has other medical uses, namely before surgery (to reduce fluid in the windpipe), to relax stomach and intestinal spasms, and to treat some heart problems. Treatment with sufficient atropine (usually about 2 mg in solution, up to 50 mg over a 24 hour period for severe cases) prevents further damage from the nerve agent. Since one of the effects of atropine is a reduction of salivary secretions and decrease in sweat production, the signs of atropinization are a dry mouth and skin, and normal breathing. Atropine self-injectors are used primarily to combat the effects of VX, a nerve agent from the organophosphate group that acts as a cholinesterase inhibitor. It is considered the deadliest known nerve agent in existence. [4]
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Smartglasses: These appear to be normal or tinted lenses in unremarkable, if fashionable, frames. However, the frame body houses the wiring and power supply, while the lenses utilize one-way smart polymer screens that overlay a translucent image on the wearer’s side of the glass. Available in lowlight, infrared, thermograph, and T2M configurations.
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SONAR Scanning and Cartography System (SSCS) 6500eb Weight- 8.3 kg
The SONAR Scanning and Cartography System (SSCS) provides you with priceless information and ads a new dimension to surveillance- literally! This briefcase sized scanner sends out its ultrahigh frequency sound waves and records their return, accurately mapping out a one-quarter mile radius area! No longer must you kick in a door and wonder what is behind it. You will know thanks to the experts at Teletronics. This unit is self powered and comes with all the features you have come to expect from Teletronics. A three dimensional map is generated and stored in the onboard system. This can be viewed with the included monitor. You may be asking how it can get better than this, but it does! Just set to SSCS where you want it and leave it over night. Thanks to its internal power supply it will run for a full twenty-four hours recording movement within its scanning range. If you can do without this, more power to you. But remember, privacy is a matter of the past. Get yours before you're the only only left blind in the 'hood.
Game terms: The SSCS stores information at a rate of 2 MU per hour. 20 MU are included onboard. An initial scan takes 1d10 minutes in a quiet area, 3d10 in noisy areas. The initial output is a "wire mesh" construction that can be rendered, taking an additional 1d6 minutes per minute of recording. Noise generators will negate the SSCS in the generator's area of effect. The SSCS cannot be configured to eavesdrop. It does show the relative thickness and composition of objects- a solid metal door would be shown as a solid mass while a wooden door would show the air space between panels.
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Spotter Bug (A.K.A. "Lady Bug"): The Spotter Bug consists of two separate units, The "Bug" and the Scope. The BUG is the tiniest of remotes with no intelligence of it's own, it relies on commands given by it's controller. Inside it's marble sized body is a single small optic and a laser "Painter" The optic is used to guide the remote to it's destination (Of course this can be pre-organized by computer) The "Painter" is used for indirect fire. The spotter, in cases of indirect fire has a skill total (Hvy.Wpns.+Int/2) of 8. When using it as an aim point, it reduces the difficulty of hitting the target by 5 (When the target is behind cover) by giving the scope a bright red "dot" to indicate its position, of course the distance between the firer and the target, must be clear of any hard cover, or the remote will fail to signal. Cost: 3200eb
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Brigham Arms "Popper": The "Popper" consists of a self-propelled rocket that travels at subsonic speeds and is guided by a GPS to guide it into the desired position. Once at the desired location, the "Popper" can be detonated and 24 charges go off in 3 round intervals, giving the illusion of gunfire (and possibly drawing personnel away from their posts).
To make it invisible, the outer coating of the "Popper" is covered with an "anti-detection" skin that makes it all but invisible to radar and the detonator has a scrambled signal to prevent being locked on from outside sources.
To help protect the "Popper", the case and shell are armored (15SP, 30SDP) and shielded against EMPs
The whole package comes in a case with launcher, 3 "Poppers", detonator, and a GPS tracker. 5000eb
For an additional 1000 eb (each), the popper can be equipped with an explosive that will be sure to distract. "Popper" refill Shells are 250eb (each)
Range 1 mile, damage from optional explosive 6d10, VR
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| ESPI Corp Screamers: 7mm micro-mic hidden within a small, portable object, which can be triggered by a simple circuit wired through the concealment object. The speaker emits an ultra-high frequency tone that triggers nausea and vertigo (Save vs. BODY -1) at a 3m range. Concealment objects include: lipstick, cellular phone, key fob, etc [TRDL] |
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Automated Integrated Detectors and Scanners: Any of several automatic surveillance units, housed within walls or floors of public areas. Most utilize camera arrays for visual identification, but chemical detectors and scanners use chem. sniffers, etc. They are moderately easy to fool, as they primarily rely on line of sight and metal detector components, so properly concealed non-metallic weaponry, for example, is more likely to pass undetected over openly-displayed equipment. Detectors and Scanners frequently work in paired systems, and all Scanners (analysis) require an on-board Detector (surveillance), but not vice versa. Compile modifiers from the table below to form a base percentage for detection and analysis for each smuggled contraband object.
Note: See Detector/Scanner Table
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| PlasCard Copier: This device generates exact functional copies of any electronic card-type media (credit cards, ID cards, security pass cards, etc.) inserted into the card scanner, including digital information stored on the card. The laptop computer registers and and filters all the information on the card, and even allows you to edit the new card, such as to put your picture on the card in place of theirs, or your DNA/blood type, or whatever. The device can even attempt to copy any imperfections on the card itself, such as rubbed off ink, scratches, holes, or whatever. This device is incredibly expensive, but well worth the price. Visual detection of the fake is Diff 25. 380,000eb. |
| Kountzer0 Choker: Messy disciplinary device used in the slave trade. Special uniform or shirt collar configured with IR receiver. When activated (LOS from transmitter only) a ribbon of compressed radial-edged polymer is released, decapitating wearer. Used by pit bosses as deterrent tool. 20% chance IR beam will be blocked when triggered. DIFF 20 to remove without triggering device. |
| Initiative Stealth Systems K-9: Palm-sized ultrasonic emitter that repels canine opponents with 90% success. On the occasion that the K-9 is unsuccessful, the animal is enraged and vocal, so be warned. It hurts. |
| Monoline Cutter: This ceramic "blade" looks like a 9" x 1" round baton. Marked on 1 or more sides of the cylinder (depending on the cost and company) are black lines indicating the cutting points. When pressed against a MonoWire under tension, the ceramic cutting edge will break the MonoWire cleanly at the point of contact. If the line is not under tension, then a pair of MonoMesh gloves will be needed to pull the line against the cutter. A standard cutter will cost about 150eb. |
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MonoLine Spool and Brake: The ultimate in Black Ops rappelling gear, this is a miniature, high-strength ceramic reel and brake built into a body harness. The ceramic reel holds up to 100m of MonoLine, and can be pre-set to slow your descent and stop you after a certain distance has been reached. The MonoLine ends in a grapple and a ceramic ring to connect it to an anchor point. The reel is controlled by a remote control in the front of the rappelling rig to raise or lower you to any keyed in height (up to the 100m of MonoLine available). The rig and reel tags in at about 1,500eb plus the cost of the monowire.
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MonoWire Dispensors: There are a plethora of Dispensing systems for MonoWire on the market, with an even wider variety of manufacturers (although most of them use the same MonoWire supplier for the contents of their dispenser).
The basic unit looks like small, rubberized sphere af about 4 inches in diameter. Most of these are dual-function, and can be activated in two ways. The first is to separate the ball into halves with the monowire held at tension between the halves, with a reel built into one half. The halves often come with limpet-style glue beads so they can be attached to a wall or other surface for quick tripwires. The second activation method is to pull a ring out of one half that trails the MonoWire to the reel. This is more useful for garrotes and cheesecutters. The "Pokeball" dispenser costs about 50eb more than the MonoWire it contains.
Other standard dispensers include the Belt Buckle dispenser (25eb times style modifier), Pistol Grip dispenser (200eb, only for pistols that don't keep the ammunition in the grip), Knife Handle (200eb), and Wrist Watch (300eb).
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Phone Jumper: Never pay for another phone call, and never get caught again. The phone jumper is a miracle for anyone who needs an untraceable phone line. What this device does is two fold. First, by attaching the device to any cellular phone, and then by calling a special number (which is actually a military satellite, leeched when dormant) the device records the cell phones frequency and exact registration. The device can store up to 300 cellular service registrations. This means that you can make calls using other people’s phone service, and all you need is two minutes time with their cell phone. The second interesting use of this device is that anytime you make a call, as soon as the numbers are dialed, the device instantly opens five other phone lines (as if you were talking on a party line or three way). This way the phone call is completely untraceable, as any attempts to trace the call will reveal 5 different locations and owners. As an added bonus, if someone whose service you have "jumped" picks up their phone while you are using their service, the device will immediately hang up that line and replace it with another. You can even set it to simply rotate through your stored services. The Phone Jumper obviously acts a regular phone. Of course any trace attempts will reveal the true service owners number, who will most likely be questioned at the very least, so using your friends cell service is not recommended. This device has military origins and is extremely uncommon. There is a 10% likely chance that the unknown operators of the satellite being piggybacked have detected the unauthorized use on that, or previous, instances, and are tracking the jumper. 37,000eb. [2]
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Explosive Road Barrier: This device is stored in a large case which holds 20 meters of a retracting chain of folding panels. When strung across a road and unfolded, these panels deploy spikes, which fold upwards. These spikes act as a trigger, detonating the panel the trigger is attached to (except for any within 3 feet of the case) whenever a car hits them. The resulting explosion will blow out the front tires of the car, as well as significantly damaging the underbelly. (damage per panel is 2d10 with a 1 foot radius) Any unexploded portions of the panel chain can be reused and restored within the case. 565eb. [3]
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Full Thermal Dispersion Unit: This rig uses refrigerants and heaters, all computer controlled, to make your heat signature the exact temperature of the air around you. This means that you are completely invisible to any means of thermal detection; you give off no heat signature whatsoever. Unfortunately it also means that no skin whatsoever can be exposed, and you can carry little equipment. The suit has only a 30 minute power supply, which must be recharged for 5 hours after use. Keep in mind the system may be used with soft armors only, adds EV +1, and is extremely fragile (any damage and the system is destroyed). Also, keep in mind, emitting no heat signature is effective against surveillance systems designed to register an influx in localized ambient heat; however, some systems measure total ambient heat in a contained area, and calculate it as a function of spatial heat variables throughout that area, so if the user is adjacent to a colder or hotter heat emitter, the suit will attempt to balance the surface temperature between the two, and may fail under scrutiny. 8000eb.
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Sure Tract boots, gloves:
developed by Gasium Group, available in limited supply to law enforcement and military distributors. Micro-weave friction pads on contact surfaces allows for exceptional gripping power. [13]
+3 to grapple, hold
+3 athletic feats
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RLEM: The Simon Door Breaching Rifle Grenade (Rifle Launched Entry Munition - RLEM) The Simon is remotely operated and therefore totally eliminates the risk to the operator and reduces the probability of detection. It's made of two main parts: shaped explosive charge (back part, similar in shape to a standard rifle grenade) and kinetic projectile component (front). Both parts are in plastic housings which makes the Simon a light and therefore very portable device. The Simon can be fired only few meters away from the targeted door and blast open most types of conventional doors. After being deployed, (using standard rifle grenade ammunition), the Simon automatically re-arms. When the projectile strikes the door, the explosive charge detonates, causing the door to blow inward with kinetic force [8d6 Concussive damage], clearing a path for the entry team. Since the door is blown through concussive, rather than explosive, impact the door remains intact, minimizing collateral injury.
Another major advantage of the Simon is preventing the operator from having to estimate the quantity of explosives to be used on a specific door. Since, as mentioned above, the door is blown inwards due to the impact wave rather then a direct contact with the explosive, the Simon is effective against most door types. This enables the assault team more tactical freedom, because it doesn't requires a demolition. However, this doesn't mean the demolition craft is no longer needed in entry teams. It’s still needed in situations when the Simon can't be used such as one small room parameters and when there is not enough safety distance to launch it.
The only drawback to the Simon is his high penetration power. The Simon was design to break through all types of conventional doors including barricaded steal doors. When the Simon is being used against a light or un- barricaded door, the door may be blown with considerable kinetic force, risking injury to occupants nearby. Thus, if there is a hostage right behind the door, or even few meters behind it, he is going to take a major hit, most probably a lethal one. Hence, in such situations (i.e. one-room apartments) the more conventional approach of placing the explosives manually is due. This is a tactical limitation that should be taken into consideration prior to the utilization of the Simon. However, if there aren't any hostages present and the operation is a military style one, hence the mission is killing rather then saving lives, then this disadvantage immediately turn into an advantage adding to the killing potential of the entry team. [5]
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Precision Remote System- TRAP: Developed by Precision Remotes Inc. (PCI) - the Telepresent Rapid Aiming Platform (TRAP) is a series of man portable tripod platforms, which mount a variety of Sniper Weapon Systems (SWS), assault rifles, surveillance lenses, sensors and non-lethal weapons. While other remote weapons systems do exist, they are heavy, bulky and vehicle mounted and thus not fitted to man portable applications.
The unusual system was originally built under U.S. Army specifications and is now available for military, Law Enforcement (LE) and government agencies. The system was field tested by the U.S. army and several foreign armies. It was also tested by several American SWAT teams including the LAPD and the SFPD teams.
The main idea behind the system is to keep the sniper and his spotter out of the line of suppressive fire, while maintaining superior accuracy on one target or multiple targets. Once the TRAP is placed in the line of fire, the only instant of exposure, the operator can retreat to a safe location, and can remotely view the image feeds from the rifle scope and the overview spotter camera, and if necessary, remotely fire the system.
TRAP also minimize operator' errors in firing a weapon. The system maintains soldier performance under stress, allows operators to seek optimal cover, provides superior command oversight and around the clock operation without the needs for shifts changes. Once in the field and set for operation, the TRAP system is activated by the operator via the TRAP control unit. By shifting the aim, the operator can scan the ground either through a surveillance camera installed right on the remote platform or with X9 camera fitted on the weapon scope.
The system can be concealed in places considered too small or risky for humans and provide continuous electronic intelligence gathering, resistance to adverse environmental factors (such as fatigue, cold, precipitation, heat) as well as personal ones such stress and fear which effect and degrade shooters' abilities and response times, taking toll in deaths and injuries.
The system is especially suited for civilian tactical teams. Since the sniper and his spotter are out of the line of fire, the operators' need to use deadly force is much reduced, and the ability to resolve situations with effective negotiation is enhanced. So the system can help save not only officers' lives but also that of suspects or hostages.
The system is easy to transport and quick to deploy so they it's ideal for rapid deployment forces. Since it's much smaller then a man and lack his typical shape, the system can be easily camouflaged and concealed, while possessing a very small target for opposing fire.
Another advantage is the tactical ability to deploy in long-term extreme environments operations, such as desert and cold weather, or operations in which there is a threat of Nuclear, Biological or Chemical (NBC) contamination. TRAP technology would allow friendly forces to remain safe and would enhance the readiness of personnel and minimize the reduction in performance that comes naturally with operations in such environments.
On the other hand, the system main limitation is in fluid situations, when a sniper would simply change its position. However, in the case of the immobile TRAP this would be at a distinct disadvantage. So the system would be better used in barricaded situations.
Game Terms: TRAP requires 2 turns to set-up in the field, and subsequently allows remote aiming in excess of normal allowances, up to 6 turns. [7]
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Ephod vest: Unlike the pouches belt (Combat Webbing), which was then used by armed forces world wide, the Ephod consists of two shoulder stripes that distribute the weight of carried load proportionally over the upper body. For all infantry oriented units, including both special and regular forces. [8]
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Personnel Retention Lanyard : Clip in quick, stay safe. The BlackHawk PRL is designed to act as a personal lanyard when operating from Helos, Ships, or dangerous heights. Used by attaching locking carabiners to each end. One side clips to your CQB Belt/or Rappel Harness, the other end attaches to anything solid to keep you from falling. Designed with tubular webbing & internal “Shock Cord” to keep it short and easy to use. Five (5) Bartacks on each and secure internal shock cord, and create “biner” loops. [9]
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Rope Guard: The BlackHawk Rope Guard is an absolute must when rappelling or climbing around sharp edged rooftops or rock faces. The Rope Guard is made of four layers of 1000 denier Cordura nylon which provides maximum rope protection [SP 4]. It fits around your rope using Velcro. To secure the Rope Guard in place on the rope, BlackHawk has provided a tie down webbing loop and nylon 550 cord.
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SOLAR Harness: The SOLAR Harness was designed to be carried in a compact, light weight manner. Ready to be used at any time, under any condition. It is constructed with BHI SPEC Type 13 and Type 8 webbing and is fully adjustable for perfect fit and maximum comfort. An accessory loop has been provided for miscellaneous extra gear. One size fits all. [10]
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| Tactical Rappelling Harness: The front D-ring has a 5,000 lb. proof load as well as the back D-ring for the Australian rappel. The waist and leg straps are fully adjustable and in most cases can be used as the assault belt to carry your holster, mag pouches and TAC gear. The webbing is also BHI-SPEC. One size fits all. [11] |
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