///UPDATE: NEW ILLUSTRATIONS HAVE BEEN ADDED TO THE THIRD RAIL COMIC ART [MISCELLANEOUS] AND D:HT CHARACTER ARCHIVE GALLERIES, WHICH CAN BE VIEWED THROUGH THE COMICS AND SEQUENTIAL ART GATEWAY PORTAL. SEE THE D:HT CAMPAIGNS SECTION FOR THE LATEST ADDITIONS TO THE D:HT - COVERT OPERATIONS CAMPAIGN MISSION PROFILE, VIEWED THROUGH THE DYSTOPIA: HOSTILE TAKEOVER GATEWAY PORTAL. FINITY, TRDL'S WEB-BASED GRAPHIC SERIAL, BEGINS FALL 03.

Weapons described below are of special interest in the Dystopia: Hostile Takeover Campaign environment. For a complete list of weapons in this category, see the complete Exotic Weapons List.

Keys: [TRDL] = Created by Third Rail Design Labs // [Shirow] = Adapted from the work of Masamune Shirow

Toronado Ltd. G-77 “Gooey Mine” : Anti-personnel defensive barrier, described as caltrops on acid. Delivery system is 8cm(2) polymer housing with dual-toggle and firing pin. User may select either side-deploy or dual-deploy modes, activate 5 second timer and use as grenade (offensively) or locate strategically in defensive perimeter. First round after delivery, high-pressure liquid foam is released by the deployment face of the mine, spraying everything within 2m. Second round, a controlled electrical charge creates an explosive chemical reaction, causing phosphorescent-resin foam material to violently burst into long fibrous crystalline projections jutting at all angles, forming a tangle barrier 3m high and adhering to any exposed surface, known as ‘fractal wall’. Trapped opponents take 2d10 in edged damage if struggling, while if used defensively, same penalty applies to attackers attempting to breach the wall by force. Fractal wall acts as cover of SDP 30 and remains erect for 1d10 rounds before decomposing and becoming brittle and harmless. Phosphorescent molecules distort thermograph devices while wall is active [TRDL]

Fauk Imports Concealed Blowgun: This cascading aluminum blowgun is entirely hidden within the casing of a fully-functional high-quality fountain pen. The head is held in place by a concealed magnet, and can be quickly removed and the blowgun prepared for use in seconds. Can be loaded with steel, acetate or resin darts, and laced with drugs or poison. Ammunition stored separately [TRDL] [1]

Chimera Porcupine PDS: The first Personal Defense System developed by Chimera Industries, the Porcupine has been contracted for use by several orbitals for corporate bodyguards traveling with executives in public zones. The exterior frame of the Porcupine is a bi-folding titanium briefcase with a programmable lock mechanism that can be password-controlled, or set to a timer linked to the arming mechanism. The interior is a series of folded ceramic panels and a firing mechanism, which fold-up into a conical ovoid when armed. The case takes 3 seconds (1 turn) to unfold once activated, and a high-pitched warning siren and sodium strobe light sound off during activation. Then, once the interior panels have locked into place, the system fires a 360 degree arc of small flachettes at a 60 degree sweep to parallel. After an additional turn for reloading, the system fires again, and again, for a total of 3 volleys in 18 seconds. Common practice is to abandon the case on a timer, for crowd suppression, or to flip the case on it’s side, at an upward angle, to cover a retreating position, though this use is not warranteed by the manufacturer.

Game terms: 1 turn to arm; 2nd turn= 1st volley; 3rd turn is reloading time; 4th turn is 2nd volley; 5th turn is reloading time; 6th turn is third and final volley. Any target not under complete cover must make a defense roll vs 20. For every point the roll fails, roll 1d6 to determine how many flachettes have struck, doing 1d6/2 ea. [TRDL] [4]

Toronado Ltd. GG7 Cobweb Mine: This is a compact, 14cm long aerosol-based canister which is triggered by a top-mts toggle and has a 6 second (2 turn) delay timer before activation. The GG7 releases a 60 degree fan of ferro-elastic™ gel which allows a 2m coverage area around the delivery canister (app. 40lf of spray). In the following turn, the the ferro-elastic particles may be polarized with a switch on the included remote, causing them to quickly and violently expand and contract together, creating a fibrous web of semi-elastic adhesive material approximately 2.5m tall and spread in all directions for a 3m total area. After 20 minutes, the material brittlizes, and may be destroyed or cut down (SDP 5) [TRDL] [5]
Bio-bombs: There are several camouflaged delivery systems for the release of biotoxins into a target area. Common delivery systems include aerosol and non-aerosol personal deployment canisters disguised as personal products or electronics, ampules or soluble packets for dispersal into water supply, and larger canisters designed to detonate with a minor explosive charge and spread airborne agents over a large area, including suitcase bombs and vehicular deployment. Larger delivery systems will typically be armored to some degree, and include tamper-proof triggers and boobytraps, both designed to thwart counter-terrorist specialists from deactivating or destroying the contaminants before deployment. In some casis, the biotoxins must be mixed with a serum for proper delivery, and may perform inadequately or at reduced potency if released without mixing, or through explosion or damage to the containment system. Bio-bombs can take any payloads available, from hallucinogenic agents to plague-level virus weapons. [9]
Chemical Agents:



Chemical Warfare Agents

Agent Str Effect Vector Cost

Tear Gas Auto -5 Awareness for D6 minutes after exposure due to tearing Eyes, lungs 40 eb
20 ½ INT, REF, COOL and MA (roll each round of exposure)

Vomit Gas Auto -5 Awareness for D6 minutes after exposure due to tearing Eyes 70 eb
25 ½ BOD, STR, REF, COOL, MA (roll each round of exposure) Eyes, lungs
20 ½ REF, MA for 3D10 minutes from convulsive vomiting lungs

Mustard Gas Auto D6 damage to D3 locations each turn Contact 80 eb
15 ½ INT, REF, COOL and MA (roll ea. rnd of exposure),-5 Awareness

Beta-Fomoral Auto 4D6 damage as nerve endings flare up and disrupt Contact 200 eb

Alpha-Fomoral Auto 8D6 damage as nerve and muscle clusters tear, disrupt [10] Contact 300 eb

Nerve Gas Auto 8D10 damage internal bleeding, clotting, and organ disintegration. Contact 400 eb

Algira-Hemoglobin Auto -5 on all rolls for D10 hours [14] Lungs 400 eb
15 Death in 6D10 min. from thickening blood causing asphyxiation

Antidiuretic Hormone 30 Involuntary urination in D10x30 seconds Lungs 160 eb
25 Dehydration sets in in 20+3D10 minutes, causing -4 on all rolls for 24 hours
20 Severe dehydration sets in in 20+2D10 minutes, causing 5D6 damage
15 Death by dehydration in 20+D10 minutes

CHS-IV 30 3D6 damage, 1/4 REF & MA for 2D10 min. from vomiting blood Lungs 500 eb
20 In 10 turns, Death save at -2 from drowning every turn as blood erupts into lungs

Etherylide-23 30 Loss of D3 Cool, Int and Tech, recovered at 1pt /wk (synaptic) Contact 350 eb
20 Death by stroke as Etherylide absorbs neural impulses in the heart

Hemoethygene 30 ½ Str & Bod for 1 hour per point failed Lungs 500 eb
18 Death save at -5 in D20 hours from red blood cell depletion

Polypheronol-70 30 Muscle spasms cause -2 REF for 1 hour / point failed Contact 150 eb
20 Muscle spasms cause -6 REF for 20 minutes / point failed
13 Muscle spasms cause complete paralysis for 10 minutes / point failed

VXX Neurotoxin 21 Unconsciousness for 2D10 minutes Contact 400 eb
15 Death

Joker Gas 30 Minor spasms cause -1 REF, +4 stress, 2D6 HL for 2 hours Contact 200 eb
24 -1 INT, MA, REF for 2D6 minutes and twitch and laugh.
18 ½ INT, MA, REF for the duration

BlackOut 23 Unconsciousness for D3+1 hours... 3D6 HL for 2D6 hours after Contact 200 eb

Spaz 20 Full paralysis for 4 days, 24 hours with tissue flush Contact 250 eb

Blue Glass Auto Hallucination, Blackouts (Cool - 2), Catatonia (Cool - 6) Inhaled 100 eb
15 Disabling hallucinatory state lasting the duration (6 hours). 1 minute onset

NeoCorticine Auto Hypnotic +3, Bad Hallucinations (4 in 6) Contact Liquid 100 eb

Black-Eyed Dick Auto 4D6 damage nerve agent in D3-1 turns Injected 150 eb

Nap-Time 2020 Auto 5D6 Dmg, ½ Stun. -1 Notice; Failed save results in KO for D6x10 min Injected 125 eb

Epidemic-Class Biotoxin Auto Any of a number of high-vector, high-volume payloads that usually kill after great horrible things occur to the afflicted. Delivery can be of many forms, and vectors may spread rapidly. GM use only (includes bacteria [Anthrax [12], Brucellosis, Cholera, Glanders, Plague, Q fever and Tularemia], viruses [Arboviral encephalitis, Ebola virus [13], Hemorrhagic fever, Lassa fever, Marburg hemorrhagic fever and Smallpox] and toxins [Botulism, Mycotoxins, Ricin and Staphylococcal enterotoxin B]) For a comprehensive FAQ on these terrorist weapons, follow this link

Notes:
Strength: The number to beat (using a Resist Drugs roll: BODY + RESIST TORTURE/ DRUGS + 1d10) in order to shrug off the effects of the drug. If the Strength is classified as ‘Auto’ then the effect is automatic and no save is made.Several of the agents in question have multiple strength ratings and effects; roll the save once: any of the multiple Strength levels below the save roll are ignored, but any above that roll take effect.

Chemical Weapon Delivery

Item Price Mult. Notes

Hand Grenades & 40mm Grenades 100% Cost 5m radius cloud of gas, with 15m downwind tail. 10m radius cloud indoors

25mm Grenades 75% Cost 3m radius cloud of gas

Micro Spray Can 50 % Cost 1 shot spray can with 1m range, size of a lighter

Mini Spray Can 100% Cost 3 shot spray can with 2m range, slightly smaller than a grenade

Spray Can 200% Cost 8 shot spray can with 2m range, size of small can of bug spray

Hypogun 150% Cost 1 shot hypo , size of a medium pistol [11]

Paint Balls (non-aerosol) 250% Cost 50 paintballs loaded with a liquid chemical weapon

Paint Balls (aerosolizing) 400% Cost 50 paintballs that aerosolize on impact into a 1m cloud

Shotgun slug canisters 100% Cost 8 Slugs pen. up to 8 SP barricades and deliver a 1.5m cloud

TechJager Air Fouler +400 eb Fills a 10' x 10' room with selected chemical agent gas

FlashLight Gas Dispenser +50 eb 3 shot spray can with 2m range

Flachette Payload High STR x 100 eb per flachette round) Payload for flachette/needle weapons

Chemical Warfare Gear

Item Price Notes

USM-1128 Gas Mask 200 eb US Military Gas Mask with 2 filter system

Surplus Gas Mask 60 eb Gas Mask with single filter [8]

Esporma Environment Suit 725 eb SP:10, SP:30 vs corrosives, air supply, etc [15]

EnviroScanner 400 eb Detects radiation & biological contamination within 7m