| TRUE NAME: UNKNOWN
AFFILIATION: THE BAD SEEDS
FIGHTING: EXCELLENT [20]
AGILITY: GOOD [10]
STRENGTH: EXCELLENT [20]
ENDURANCE: GOOD [10]
REASON: EXCELLENT [20]
INTUITION: AMAZING [50]
PSYCHE: REMARKABLE [30]
HEALTH: 60
KARMA: 100
ABILITIES:
4VECTOR HAS THE ABILITY TO LITERALLY RUPTURE THE SPACETIME WAVEFRONT. SHE CAN SLIP IN AND OUT OF THE INTERSTITIAL TRANS-DIMENSIONAL MEMBRANE, ALLOWING HER TO PERFORM VARIOUS ACTIONS:
TIME SHUNT: BY SLIPPING INTO THE WAVEFRONT, WHILE PSIONICALLY ANCHORING HERSELF TO A POINT IN SPACETIME, SHE CAN PULL COLLECTIVE REALITY BACK UP TO 20 TURNS FROM PRESENT TIME, THOUGH DOING SO CAUSES GREAT PSYCHIC STRAIN AND SHE MUST MAKE A YELLOW PSYCHE SAVE TO REMAIN CONSCIOUS. IF SHE FAILS, SHE TIME WILL BE SHUNTED BACKWARDS AT A RANDOM AMOUNT BETWEEN ONE AND ONE-HUNDRED TURNS, AND SHE WILL LOSE CONSCIOUSNESS IMMEDIATELY FOR 1-6 DAYS. A GREEN FEAT MERELY CAUSES SHORT-TERM UNCONSCIOUSNESS FOR 1-6 TURNS, WITH NO CHANGE TO COLLECTIVE REALITY. SHE MAY ALSO PAUSE TIME FOR UP TO 10 TURNS BY PSYCHICALLY TEHTERING TO POINTS IN BOTH THE BEGINNING AND ENDING TURNS' SPACETIME. THE SAME PSYCHE FEAT IS REQUIRED.
HIGH-RANGE TELEPORTATION: 4VECTOR CAN TRAVERSE GREAT DISTANCES BY PASSING IN AND OUT OF THE SPACETIME WAVEFRONT, CARRYING ONLY WHAT PASSENGERS OR OBJECTS SHE CAN PHYSICALLY TOUCH (AND MUST MAKE A GREEN PSYCHE FEAT OR RISK LOSING HOLD OF THE TARGET, WHICH WILL REAPPEAR BETWEEN THE ORIGIN AND DESTINATION POINTS WITHIN A RANGE AREA OF TRAVEL DISTANCE IN DIAMETER, AND AT A RANDOM Z-AXIS HEIGHT. HER TELEPORTATION RANGE IS MONSTROUS [75]
ILLUSION CASTING: BY SHUNTING IN AND OUT OF THE TIMESPACE WAVEFRONT AT RAPID INTERVALS, WITH A GREEN PSYCHE FEAT 4VECTOR CAN CREATE AFTER-EFFECTS OF HER OWN IMAGE AS SHE PASSES THROUGH SPACETIME, EFFECTIVELY GENERATING AN ILLUSORY PHYSICAL DECOY OF HERSELF, WHICH IS UNABLE TO PERFORM INDEPENDENT ACTION, LACKS SENTIENCE, AND TAKES PHYSICAL DAMAGE AS NORMAL, DISAPPEARING WITHIN 1-10 TURNS. 4VECTOR FEELS NO SENSORY CONNECTION TO THESE ANOMOLOUS DOPPLEGANGERS.
LOW-RANGE TELEPORTATION: SCORPIA CAN ACCESS A LIMITED-DISTANCE TELEPORTER OF TYPICAL RANGE, WHICH, LIKE ALL MEMBERS OF THE BAD SEEDS, RETURNS HER TO THE VICINITY OF THE TEAM LEADER.
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