///UPDATE: NEW ILLUSTRATIONS HAVE BEEN ADDED TO THE THIRD RAIL COMIC ART [MISCELLANEOUS] AND D:HT CHARACTER ARCHIVE GALLERIES, WHICH CAN BE VIEWED THROUGH THE COMICS AND SEQUENTIAL ART GATEWAY PORTAL. SEE THE D:HT CAMPAIGNS SECTION FOR THE LATEST ADDITIONS TO THE D:HT - COVERT OPERATIONS CAMPAIGN MISSION PROFILE, VIEWED THROUGH THE DYSTOPIA: HOSTILE TAKEOVER GATEWAY PORTAL. FINITY, TRDL'S WEB-BASED GRAPHIC SERIAL, BEGINS FALL 03.

POSTHUMAN ADVANTAGES:

HARDENED SKIN / COMBAT PREDICTIVE LOGIC / TAIL - EDGED AND BLUNT ATTACKS, BLINDING FLASH / LOW-RANGE TELEPORTATION

TRUE NAME: DONNA GIAMETTI

AFFILIATION: THE BAD SEEDS

FIGHTING: REMARKABLE [30]

AGILITY: EXCELLENT [20]

STRENGTH: EXCELLENT [20]

ENDURANCE: EXCELLENT [20]

REASON: GOOD [10]

INTUITION: EXCELLENT [20]

PSYCHE: GOOD [10]

HEALTH: 90

KARMA: 40

ABILITIES:

HARDENED SKIN: SCORPIA HAS BEEN GIVEN A BALLISTIC/ KINETIC ENERGY WEAVE BONDED TO HER EPITHELIAL GRAFTS, WHICH PROVIDES HER WITH EXCELLENT [20] PROTECTION FROM PHYSICAL AND ENERGY ATTACKS. THE SKIN REGENERATES AT A TYPICAL RATE [6 HEALTH PER TURN] WITHT HE HELP OF NONOCELLULAR REPAIR SYSTEMS INTEGRATED IN THE GRAFT. A SIDE EFFECT OF THE PROCEDURE IS REDUCED SENSITIVITY TO PHYSICAL SENSATIONS AND A ROUGH, SCALY TEXTURE TO HER SKIN.

COMBAT PREDICTIVE LOGIC: A MICROPROCESSOR SURGICALLY BONDED TO HER FOREBRAIN ALLOWS SCORPIA TO PREDICT THE COMBAT MOVEMENTS OF A HAND-TO-HAND OPPONENT AFTER STUDYING THE TARGET FOR 3 TURNS. IF UNDISTURBED, OR 6 TURNS IF IN TERACTING PHYSICALLY WITH THE TARGET. SHE MAY ONLY STUDY ONE TARGET AT A TIME, AND ONCE THE SUBJECT OF THE LOGIC PROCESSING IS CHANGED, RE-ANALYSIS OF THE FIRST TARGET MUST OCCUR AGAIN IN ORDER TO GAIN BENEFITS FROM THE PROCESSOR. THE PREDICTIVE LOGIC PROVIDES +3 CS TO DEFENSIVE MELEE ATTACKS, AND +2CS TO OFFENSIVE MELEE ATTACKS.

CYBERNETIC TAIL ASSEMBLY: A FULLY-INDEPENDENTALLY-POWERED AND NEUROLOGICALLY-BONDED TAIL WEAPON WAS GRAFTED TO THE BASE OF SCORPIA'S SPINE, ALLOWING HER TO CONTROL THE WEAPON AS IF IT WERE A NATURAL APPENDAGE. SHE DOES NOT FEEL PAIN IF THE TAIL IS DAMAGED, THOUGH IF MORE THAN HALF OF IT'S MATERIAL CONSTITUTION IS DAMAGED , SHE MUST MAKE A PSYCHE SAVE IN ORDER TO PREVENT SYSTEMIC SHOCK. THE TAIL IS MADE FROM INCREDIBLE STRENGTH MATERIAL AND CARRIES EXCELLENT SHIELDING FROM PHYSICAL AND ENERGY ATTACKS. ATTACKS TO THE TAIL ARE TREATED INDEPENDENTLY OF SCORPIA'S OWN HEALTH POOL, THE TAIL DOES NOT HAVE IT'S OWN AI, SO WHEN SCORPIA IS UNCONSCIOUS OR INCAPACITATED, THE TAIL REMAINS IN IT'S LAST POSITION. IT CAN BE USED AS A DEFENSIVE SHIELD WITH +2CS (COMBINABLE WITH PREDICITVE LOGIC FOR MELEE ATTACKS, BUT NOT FOR RANGED ATTACKS) AND CAN BE USED TO DEFEND AGAINST A SEPARATE TARGET THAN THE PRIMARY OPPONENT, WITH A -2CS PENALTY TO THE TAIL DEFENSIVE OR OFFENSIVE ACTIONS., PER ADDITIONAL TARGET ( SO WHEN FACING FOUR OPPONENTS, HER PRIMARY ATTACKS AND DEFENSES AGAINST THE FIRST ATTACKER ARE NORMAL, EXCLUDING ANY PREDICITVE LOGIC BONUESES, WHILE EACH SUBSEQUENT ATTACK AGAINST THE REMAINING THREE TARGETS IS AT -6CS FOR EACH. THE TAIL CAN BE USED AS A PIERCING, EVISCERATING OR EDGED WEAPON WITH REMARKABLE [30] SHARPNESS, OR AS A BLUNT WEAPON WITH EXCELLENT [20] STRENGTH. THE TAIL CAN ALSO GNERATE A BLINDING MODULATED LIGHT PATTERN THAT MAY INDUCE SEIZURES IN TARGETS WITHIN TYPICAL RANGE, WITH TYPICAL INTENSITY.

LOW-RANGE TELEPORTATION: SCORPIA CAN ACCESS A LIMITED-DISTANCE TELEPORTER OF TYPICAL RANGE, WHICH, LIKE ALL MEMBERS OF THE BAD SEEDS, RETURNS HER TO THE VICINITY OF THE TEAM LEADER.