TRUE NAME: DR. TAMARA HERAS
AFFILIATION: N/A
FIGHTING: REMARKABLE [30]
AGILITY: REMARKABLE [30]
STRENGTH: INCREDIBLE [40]
ENDURANCE: REMARKABLE [30]
REASON: EXCELLENT [20]
INTUITION: GOOD [10]
PSYCHE: GOOD [10]
HEALTH: 130
KARMA: 40
ABILITIES:
BODY ARMOR: POLYMER CELLULAR SHEATHING PROVIDES EXCELLENT PROTECTION FROM PHYSICAL ATTACKS, EXCELLENT PROTECTION FROM ENERGY ATTACKS, AND INCREDIBLE PROTECTION FROM THERMAL ATTACKS. IT ALSO PROVIDES FLUID RECYCLING, WASTE MANAGEMENT, IV NUTRIENT DRIP, AND OXYGENATED PLASMA, YIELDING LIFE SUPPORT IN A NON-ATMOSPHERE ENVIRONMENT FOR UP TO 1 WEEK.
COMBAT ACUITY: BLOOD KNIGHT’S ARMOR INCLUDES AN ONBOARD COMBAT AI WHICH ASSISTS IN MOTOR RESPONSES AND REACTIVE LOGIC, ALLOWING THE WEARER TWO ACTIONS TO OPPONENTS SINGLE ACTION.
DANGER SENSE: THE ARMOR’S ONBOARD SENSOR ARRAY INCLUDES 360 DEGREE VISUAL SURVEILLANCE MONITORED BY A HOST PROCESSOR, WHICH SCANS TELESCOPIC, THERMAL AND MOTION FIELDS. THIS ALLOWS THE WEARER TO PREDICT AN INCOMING AMBUSH ATTACK BY ROLLING A GREEN INTUITION FEAT. IF SUCCESSFUL, EITHER AN ACTIVE DODGE (-2CS VS ATTACK ROLL) OR A WEAPON PARRY (+2 CS TO PARRY)
HARDENED WEAPONRY: BOTH OF BLOOD KNIGHT’S WEAPONS ARE OF REMARKABLE CONSTRUCTION MATERIAL OF A SIMILAR MAKEUP OF THE ARMOR ITSELF, BUT WITH AN ADDITIONAL HARDENING LAYER, PROVIDING AN ADDITIONAL RESISTIVE PROTECTION OF REMARKABLE [30] STRENGTH, WITH ANY DAMAGE PASSING THROUGH BEING HALVED.
BLOOD KNIGHT IS TRAINED TO USE EITHER WEAPON ALONE OR IN TANDEM. THE SWORD CAUSES REMARKABLE DAMAGE AND OFFERS +1CS TO PARRY WHEN USED ALONE, WHILE THE PSYTHE CAUSES EXCELLENT DAMAGE, AND +3CS TO PARRY WHEN USED ALONE. WHEN USED IN TANDEM, THE PSYTHE OFFERS +1CS TO PARRY ONE-HANDED, WHILE THE SWORD MAY BE USED TO STRIKE WITHOUT PENALTY.