MARVEL RPG STATS:
NAME: UNKNOWN
GROUP AFFILIATION: [Wind] 風
ATTRIBUTES:
FIGHTING: INCREDIBLE [40]
AGILITY: REMARKABLE [30]
STRENGTH: EXCELLENT [20]
ENDURANCE: EXCELLENT [20]
REASON: GOOD [10]
INTUITION: EXCELLENT [20]
PSYCHE: AMAZING [50]
POWERS:
CARDIOVASCULAR DISRUPTION/ MARTIAL ARTS PROFICIENCY: BLOOD SENSEI HAS THE UNSETTLING ABILITY TO CAUSE MASSIVE INTERNAL AND EXTERNAL BLEEDING UPON VIOLENT PHYSICAL CONTACT IN MELEE COMBAT. EACH OF HIS ATTACKS DO DAMAGE BASED ON THE TYPE OF STRIKE: ARM, HAND AND FIST ATTACKS TO GOOD DAMAGE, WHILE KICKING ATTACKS DO EXCELLENT DAMAGE. BLOOD SENSEI CAN CONTROL THE RELATIVE DEPTH OF HIS CONTROL OVER THE TARGET'S CIRCULATORY SYSTEM, CHOOSING BETWEEN INTERNAL AND SURFACE STRIKES. INTERNAL STRIKES (USUALLY A BLUNT FORCE PUNCH OR KICK TO THE TORSO, HEAD, OR SIMILAR, CAUSE INTERNAL HEMORRHAGING AND DO AN ADDITIONAL COLUMN SHIFT OF DAMAGE, WHILE SURFACE STRIKES, USUALLY CHOPPING, PARRYING, OR SLICING ACTIONS, CAUSE PRESSURIZED RUPTURES OF ARTERIAL BLOOD VESSELS, WHICH ASIDE FROM THE VISUAL SHOCK TO THE TARGET, REQUIRE THE VICTIM TO MAKE A GREEN PSYCHE FEAT OR BE ROUTED IN PANIC.
BLOOD SENSEI IS TRAINED IN METHODS OF TORTURE AND PHYSICAL INTIMIDATION, AND WHEN PERFORMING THESE ACTIONS IN A CONTROLLED ENVIRONMENT, DOES VARIABLE DAMAGE WHILE THE VICTIM'S HEALTH WILL NOT DROP TO ZERO, EFFECTIVELY KEEPING THEM ALIVE BEYOND NORMAL HUMAN LIMITS. WHEN EXTRACTING INFORMATION (WHICH IS NOT ALWAYS THE CASE DURING TORTURE,) BLOOD SENSEI'S VICTIMS' ONLY ACTION IS TO MAKE A SAVE VS TORTURE. EVERY ROUND, BLOOD SENSEI MAY INFLICT ANY AMOUNT OF DAMAGE UP TO EXCELLENT [20], THOUGH THE VICTIM WILL NEVER ACTUALLY DROP TO ZERO AND DIE WITHOUT BLOOD SENSEI'S CONSCIOUS EFFORT. AFTER EACH ROUND, THE VICTIM ROLLS THE RESISTANCE TO TORTURE FEAT , WHICH REQUIRES A GREEN ENDURANCE FEAT TO REMAIN CONSCIOUS. EACH THIRD ROUND OF TORTURE APPLICATION. VICTIMS MUST MAKE A SAVE WHICH USES THE AVERAGE BETWEEN THEIR ENDURANCE AND PSYCHE STATS, ROUNDED UP:: RED FEAT MEANS THEY ARE RESISITING THE TORTURE AND HAVE NOT BROKEN, YELLOW MEANS THEY ARE WEAKENING BUT HAVE NOT YET BROKEN (-1CS TO SAVE SUBSEQUENTLY) AND GREEN MEANS THEY ARE BARELY HANGING ON (-2CS TO SAVE SUBSEQUENTLY) WITH A FAILED FEAT INDICATING THEY HAVE BEEN BROKEN.