MARVEL RPG STATS:
NAME: FIONA MCDONNEL-GREEN
GROUP AFFILIATION: CABAL
ATTRIBUTES:
FIGHTING: REMARKABLE [30]
AGILITY: INCREDIBLE [40]
STRENGTH: EXCELLENT [20]
ENDURANCE: REMARKABLE [30]
REASON: EXCELLENT [20]
INTUITION: EXCELLENT [20]
PSYCHE: GOOD [10]
HEALTH: 120
KARMA: 50
POWERS:
ARMOR SKIN: DRACONIA'S BIO-ARMOR IS PERMANENTLY FUSED TO HER BODY. IT PROTECTS HER WITH REMARKABLE RANK FROM PHYSICAL ATTACKS, INCREDIBLE RANK FROM ENERGY AND THERMAL ATTACKS, AND EXCELLENT RANK FROM PSIONIC ATTACKS. HER PHYSICAL SENSITIVITY IS ALSO REDUCED, AND ONLY RESTORED, AND HEIGHTENED, WHILE ENJOYING THE POSITIVE EFFECTS OF A BIO-ENERGY FEEDING. THE ARMOR'S EDGES ARE SHARP AND JAGGED, CONSTANTLY GROWING AND MUTATING, AND CAN CAUSE GOOD DAMAGE ON UNINTENTIONAL OR GRAPPLE-BASED CONTACT. IT ALSO REGENERATES AT A RATE OF 10 POINTS PER DAY.
SONIC GENERATION: DRACONIA'S VOCAL CHORDS HAVE BEEN IRREPERABLY DAMAGED BY THE BIO-ENGINEERING PROCESS, AND HER NATURAL SPEECH IS MULTI-OCTAVED AND DISCORDANT. SHE MAY EMIT A HIGH-FREQUENCY SCREECH AT REMARKABLE POWER RANK AND RANGE, THAT RENDERS OPPONENTS STUNNED IF A PSYCHE FEAT ISN'T MADE. SHE WILL ALSO SHATTER NORMAL, SAFETY, OR WIRED GLASS WITHIN POWER RANGE, AND CAUSE POWER RANK DAMAGE ON HIGH-TECHNOLOGY GLASS COMPOSITES.
DISINTEGRATION: DRACONIA'S BIO-ENGINEERED ARMOR CREATES A MOLECULAR DISRUPTION FIELD AROUND IT'S EXTREMITIES, MEANING THAT MATTER IN CLOSE PROXIMITY TO HER HANDS, FEET AND HEAD IS WEAKENED. HER BOOTS ARE ELEVATED TO REDUCE THE PASSIVE EFFECT ON HER WALKING SURFACE. DURING A PHYSICAL ATTACK, DRACONIA'S ARMOR MAY CAUSE INORGANIC MATTER TO BEGIN TO DISINTEGRATE AT THE POINT OF IMPACT. ON A SUCCESFUL HIT, THE INORGANIC TARGET, INCLUDING BODY ARMORS AND TECHNOLOGY-BASED OPPONENTS, LOSES FIGURATIVE HEALTH EQUAL TO HER EXCELLENT POWER RANK. THE EFFECT IS PERMANENT.
BIO-VAMPIRISM: AN UNFORTUNATE SIDE EFFECT OF THE BIO-MUTATION PROCESS IS A CONTINUAL LOSS OF BIO-ENERGY. DRACONIA LOSES 1 PT OF STRENGTH, ENDURANCE, PSYCHE AND POWER LEVELS EACH HOUR (RANDOMLY DISTRIBUTED) AS A RESULT OF THIS LOSS. ACCORDINGLY, DRACONIA IS CONSTANTLYSUFFERING FROM A HUNGER FOR REPLACEMENT ENERGY, AND HAS DEVELOPED A CONDITION SIMILAR TO CONVENTIONAL BIO-VAMPIRISM AT REMARKABLE RANK WITH THE EXCEPTION THAT HER VICTIMS ARE NOT UNDER HER CONTROL. SHE MAY, WITH A YELLOW AGILITY FEAT, GRAPPLE HER TARGET AND BEGIN TO PHYSICALLY FEED ON THEIR FLESH. HER FIRST POWER FEAT REPRESENTS MAKING THE SUCCESSFUL TRANSFER OF BIO-ENERGY FROM HER VICTIM, AND IT'S DIFFICULTY IS BASED ON THE PSYCHE OF THE TARGET AS A REDUCTION OF HER POWER RANK. SHE MUST MAKE A YELLOW FEAT TO SUCCESSFULLY BEGIN THE FEAT. ONCE THE FEEDING BEGINS, THE VICTIM IS IMMOBILIZED, AND MAY ONLY MAKE A PSYCHE FEAT ONCE EVERY THREE TURNS IN ORDER TO RESIST THE ATTACK. iF A RED PSYCHE FEAT IS REACHED, THEY MAY DISENGAGE FROM DRACONIA, AND THE SHOCK OF THIS WILL RENDER HER STUNNED FOR ONE TURN. THE VICTIM MAY FLEE, BUT MAY NOT MAKE AN ATTACK THAT ROUND. DURING THE FEEDING, EVERY TURN DRACONIA MAKES A PSYCHE FEAT TO MAINTAIN CONTROL OF HER VICTIM, AND ABSORBS HER POWER RANK'S WORTH OF HEALTH, WHICH IS CONVERTED EQUALLY INTO POINTS DISTRIBUTED TO STRENGTH, ENDURANCE, AND ALL POWERS EXCEPT THIS ONE. IF A RED PSYCHE FEAT ROLL IS MADE, SHE LOSES CONTROL OF THE FEEDING, AND REJECTS THE VICTIM, AND MAY NOT FEED ON THEM AGAIN. THE VICTIM'S HEALTH LOSS IS SEMI-PERMANENT: HALF OF THE LOSS IS RECOVERABLE AT A RATE OF ONE POINT PER DAY, AND THE REMAINING HALF IS PERMANENT, THOUGH ATTRIBUTE RANKS ARE NOT AFFECTED.
ACIDIC CLAW ATTACK: DRACONIA'S CLAWS AND CALCIFIED BRAID-CAPS CAN BE USED AS WEAPONS IN HAND-TO-HAND ATTACKS AND EMIT AN ACIDIC COMPOUND THAT CAUSES BURNING DETERIORATION OF ORGANIC MATERIAL AT EXCELLENT RANK. THESE ATTACKS DO NORMAL PHYSICAL DAMAGE, AND WITH A GREEN POWER FEAT, CAUSE ACID DAMAGE AT POWER RANK DAMAGE ON INITIAL ATTACK, AND CONTINUE TO CAUSE DAMAGE EACH SUBSEQUENT TURN, AT A REDUCED RATE OF -1CS DAMAGE PER TURN, UNTIL THE ACID IS PHYSICALLY REMOVED (CUT OUT, CHEMICALLY NEUTRALIZED, BURNED, ETC.) WITHOUT PHYSICAL REMOVAL, THE ACID DAMAGE NEVER REDUCES BELOW FEEBLE AND WILL CONTINUE TO CAUSE FEEBLE DAMAGE INDEFINITELY UNTIL THE VICTIM DIES. .