///UPDATE: NEW ILLUSTRATIONS HAVE BEEN ADDED TO THE THIRD RAIL COMIC ART [MISCELLANEOUS] AND D:HT CHARACTER ARCHIVE GALLERIES, WHICH CAN BE VIEWED THROUGH THE COMICS AND SEQUENTIAL ART GATEWAY PORTAL. SEE THE D:HT CAMPAIGNS SECTION FOR THE LATEST ADDITIONS TO THE D:HT - COVERT OPERATIONS CAMPAIGN MISSION PROFILE, VIEWED THROUGH THE DYSTOPIA: HOSTILE TAKEOVER GATEWAY PORTAL. FINITY, TRDL'S WEB-BASED GRAPHIC SERIAL, BEGINS FALL 03.

POSTHUMAN ADVANTAGES:

BEHEMOTH: CLAIRAUDIENCE / TELEKENESIS / TERRA MISSILE / GESTALT FIELD / LUNG ADAPTABILITY / GATEWAY

CLAIRE QUINN: REGENERATION / MATTER ANIMATION / NEURAL MANIPULATION / RADIATION EMISSION

TRUE NAME: CLAIRE QUINN

AFFILIATION: BEDLAM GANG

FIGHTING: AMAZING [50]

AGILITY: REMARKABLE [30]

STRENGTH: GOOD [10]

ENDURANCE: EXCELLENT [20]

REASON: REMARKABLE [30]

INTUITION: GOOD [10]

PSYCHE: AMAZING [50]

HEALTH: 110

KARMA: 90

ABILITIES:

BOHEMOTH GENERATION / CONTROL: CLAIRE QUINN MAINTAINS A PSYCHIC LINK WITH AN UNIDENTIFIED PARANORMAL ENTITY MANIFESTED IN ANTHROPOMORPHIC FORM AS A MASSIVE GOLEM-LIKE BODY OF EARTH, ROCK AND BALLAST WITH A MAGMA CORE, CODE-NEMED BEHEMOTH. SHE MAY SUMMON BEHEMOTH ANYWHERE ON THE PLANET, AND IT WILL EMERGE FROM UNDERGROUND WITHIN 3 TURNS [EVEN BURROWING UP MULTIPLE BUILDING STOREYS TO REACH HER] AND WHILE THEY MAY ACT INDEPENDENTLY, BEHEMOTH WILL ONLY PERFORM LIMITED COMMANDS, DEFAULTING TO PROTECT HER FROM HARM. CLAIRE QUINN CAN MERGE WITH BEHEMOTH BY MOUNTING IT'S BACK AND BECOMING ENVELOPED IN IT'S ROCKY ARMOR, AND IN THIS STATE, THE GESTALT, THEY CAN UTILIZE INDIVIDUAL POWERS AS WELL AS THE SHARING ADVANTAGES WITH EACH OTHER, SUCH AS HER REGENERATIVE ABILITY OR ITS LUNG ADAPTABILITY. IN GESTALT FORM, THEY HAVE NOT BEEN FORCIBLY SEPARATED AGAINST QUINN'S WILL TO DATE.

CLAIRE QUINN'S INDEPENDENT ABILITIES:

REGENERATION [BEHEMOTH]: QUINN CAN WILL A RECONSTRUCTION OF DAMAGED PORTION'S OF BEHEMOTH'S FORM AT REMARKABLE [30] INTENSITY AND RATE.

MATTER ANIMATION:/ NEURAL MANIPULATION: IT IS BELIEVED THAT THESE ABILITIES CONTRIBUTE TO THE SUMMONING, IF NOT THE PHYSICAL MANIFESTATION, OF THE BEHEMOTH ENTITY. THEY ARE AT EQUIVELANT AMAZING [50] RANK, AND SHE MAY RESIST PSYCHE FEATS WITH +2CS IF CONSCIOUS, IN ORDER TO RETAIN CONTROL OF THE ENTITY OR THEIR COMBINED GESTALT FORM.

RADIATION EMISSION: QUINN CAN CREATE SMALL FIELDS OF RADIOACTIVE ENERGY, WHICH BY THEMSELVES CAUSE EXCELLENT [20] DAMAGE AND REMAIN IN EFFECT AT THE LOCATION GENERATED, FOR D20 HOURS. HOWEVER, WHEN IN GESTALT FORM, QUINN MAY INFUSE PORTIONS OF BEHEMOTH'S ROCKY FORM WITH RADIOACTIVITY, INCREASING THEIR POWER RANK TO INCREDIBLE [40] AND DURATION TO D10 DAYS.

BEHEMOTH:

FIGHTING: EXCELLENT [20]

AGILITY: GOOD [10]

STRENGTH: AMAZING [50]

ENDURANCE: MONSTROUS [75]

REASON: POOR [4]

INTUITION: GOOD [10]

PSYCHE: EXCELLENT [20]

HEALTH: 155

KARMA: 34

BEHEMOTH'S INDEPENDENT ABILITIES:

CLAIRAUDIENCE: BEHEMOTH HAS THE ABILITY TO DETECT SOUND VIBRATIONS WITH MONSTROUS [75] INTENSITY THROUGH MOST FORMS OF MATTER.

TERRA MISSILE: BEHEMOTH CAN RELEASE ROCKY PROJECTILES FROM IT'S HIDE, AND PROPEL THEM TOWARDS MULTIPLE TARGETS WITH -1CS AGILITY PER EVERY TWO TARGETS ATTACKED, AND CAUSING REMARKABLE [30] DAMAGE UPON IMPACT; WHEN IN GESTALT FORM, THESE MAY BE RADIATED, INCREASING THE DAMAGE TO INCREDIBLE [40] INTENSITY.

GESTALT FIELD: RESISTANT TO PHYSICAL AND ENERGY BASED ATTACKS AT EXCELLENT RANK [20]

LUNG ADAPTIBILITY: BEHEMOTH DOESN'T REQUIRE OXYGEN IN ORDER TO SURVIVE, AND SHARES THIS ABILITY WITH QUINN WHEN IN GESTALT FORM [THOUGH SHE REQUIRES FOOD AND WATER AS NORMAL]

GATEWAY: BEHEMOTH APPEARS IN THE IMMEDIATE VICINITY OF QUINN, ANYWHERE ON EARTH, WITH AN EQUIVELANT POWER RANK OF SHIFT X [500] ABILITY.

IT HAS BEEN NOTED THAT, UNDER LONG PERIODS OF SUSTAINED GESTALT FORM, QUINN APPEARS TO HAVE DIFFICULTY CONTROLLING BEHEMOTH'S WILL, AND THE SAFE LIMIT OF THEIR SYMBIOSIS PERIOD HAS NOT BEEN MEASURED [AFTER 24 HOURS, AND FOR EACH SUCCESSIVE SAY WHILE IN GESTALT FORM, QUINN MUST MAKE A GREEN PSYCHE FEAT IN ORDER TO MAINTAIN CONTROL; EACH DAY, SUBTRACT -1CS TO THE PSYCHE RANK; IF FAILED, BEHEMOTH WILL LITERALLY RETURN TO THE EARTH, WITH QUINN TRAPPED WITHIN. THE FATE OF BOTH WOULD NOT BE CLEAR.

GESTALT ATTRIBUTES:

FIGHTING: REMARKABLE [30]

AGILITY: GOOD [10]

STRENGTH: AMAZING [50]

ENDURANCE: MONSTROUS [75]

REASON: REMARKABLE [30]

INTUITION: GOOD [10]

PSYCHE: AMAZING [50]

HEALTH: 165

KARMA: 90