///UPDATE: NEW ILLUSTRATIONS HAVE BEEN ADDED TO THE THIRD RAIL COMIC ART [MISCELLANEOUS] AND D:HT CHARACTER ARCHIVE GALLERIES, WHICH CAN BE VIEWED THROUGH THE COMICS AND SEQUENTIAL ART GATEWAY PORTAL. SEE THE D:HT CAMPAIGNS SECTION FOR THE LATEST ADDITIONS TO THE D:HT - COVERT OPERATIONS CAMPAIGN MISSION PROFILE, VIEWED THROUGH THE DYSTOPIA: HOSTILE TAKEOVER GATEWAY PORTAL. FINITY, TRDL'S WEB-BASED GRAPHIC SERIAL, BEGINS FALL 03.

POSTHUMAN ADVANTAGES:

SUB-MOLECULAR LUBRICATION SECRETION, / FIGHTING STYLE: AIKU-JUJITSU / LIMITED LIFE SUPPORT / RESISTANCE TO ENERGY/ HEAT ATTACKS / HYPER-AGLITY / LIGHT/HEAT GENERATION / REGENERATION

TRUE NAME: ERICA RICHARDSON-WAGNER

AFFILIATION: THUNDERGROUND

FIGHTING: REMARKABLE [30]

AGILITY: REMARKABLE [30]

STRENGTH: EXCELLENT [20]

ENDURANCE: EXCELLENT [20]

REASON: GOOD [10]

INTUITION: GOOD [10]

PSYCHE: TYPICAL [6]

HEALTH: 100

KARMA: 26

ABILITIES:

GLARE 'S PRIMARY POST-HUMAN MANIFESTATION IS A SUB-MOLECULAR PROTECTIVE FILM THAT ENTIRELY ENCASES HER BODY ALONG SKIN AND MUCOSE MEMBRANES AND INCLUDING HAIR AND DEAD TISSUE.

REGENERATION: THE FILM IS RESTORATIVE AT WOUND SITES, PROVIDING EXCELLENT [2] REGENERATIVE ABIILITY TO REBUILD BONE AND TISSUE, WHILE SEALING THE WOUND SITE DURING THE HEALING PROCESS. THE REGENERATIVE CAPABILITY OF THE FILM HAS NOT BEEN FULLY TESTED, BUT HAS PERFORMED A COMPLETE LIMB REGENERATION IN LESS THAN AN HOUR.

LUBRICATION SECRETION: THE PROTECTIVE FILM IS HIGHLY LUBRICATED AT THE SUB-MOLECULAR LEVEL, MAKING GLARE VIRTUALLY IMPOSSIBLE TO RESTRAIN AGAINST HER WILL ( +5CS TO ESCAPE RESTRAINING ACTIONS) AND SPECIAL SLIP-SEALED TEXTURED BOOTS AND GLOVES WERE DESIGNED TO HELP HER MAINTAIN ENOUGH FRICTION TO HOLD OBJECTS AND PERFORM BIPEDAL MOTION.

GLARE IS TRAINED IN AIKU-JUJITSU, AND RECEIVES MELEE BONUSES AS A RESULT WHEN IN HAND-TO-HAND COMBAT, BECAUSE SHE CAN UTLIIZE HER TACTILE LUBRICATION IN HER ATTACKS AND DEFENSES, SHE HAS AN ADDITIONAL +1CS ON DEFENSIVE ACTIONS (NOT INCLUDING HER GREATER BONUSES AGAINST RESTRAINING ACTIONS) AND +2 CS ON SWEEPS, THROWS AND ENTANGLEMENT ACTIONS.

LIMITED LIFE SUPPORT: GLARE'S PROTECTIVE FILM HAS KEPT HER ALIVE FOR SEVERAL DAYS IN AN AIRLESS VACUUM WITHOUT FOOD OR WATER, THOUGH HER ENDURANCE AND STRENGTH VLAUES WERE HALVED EVERY 24 HOURS. IT IS NOT KNOWN HOW LONG THE REGENERATIVE CAPABILITIES OF THE MEMBRANE CAN SUSTAIN HER BASIC LIFE SUPPORT REQUIREMENTS BEFORE CELLULAR DAMAGE IS IRREVERSIBLE.

RESISTANCE TO ENERGY/HEAT ATTACKS: THE PROTECTIVE FILM OFFERS A NTURAL RESISTANCE TO THESE ATTACKS AT EXCELLENT [20] RANK.

HYPER-AGILITY: gLARE HAS UNDERGONE EXTENSIVE TRAINING TO EFFICIENTLY UTILIZE HER REDUCED CELLULAR TRACTION, WHICH HAS ENABLED HER TOPERFORM ELABORATE ACTS OF AGILITY EQUAL TO +2CS RANK, INCLUDING STEPPING-STONE LEAPS UP CORRIDOR WALLS, REBOUNDING OFF OF VARIOUS SURFACES, RICOCHETING BETWEEN MULTIPLE TARGETS, ETC. AND HAS +2 CS RESISTANCE TO STUN AGAINST BLUNT ATTACKS BROUGHT ABOUT FROM PHYSICAL IMPACTS.

LIGHT/HEAT GENERATION: IF GLARE SUFFERS MORE THAN HALF OF HER HEALTH LOSS IN A SINGLE OR COMBINED SIMULTANEOUS ATTACK, HER FILM WILL GENERATE A TYPICAL RANGE WHITE HOT RADIANT HEAT DEFENSE AT REMARKABLE RANK [30] WHICH SERVES AS A BLINDING ATTACK AND DELIVERS HEAT DAMAGE TO ALL WITHIN RANGE. THE RADIANT AREA EFFECT WILL SUSTAIN ITSELF FOR TWO TURNS BEFORE SUBSIDING, UNLESS SHE IS UNDER CONSISTENT BOMBARDMENT, DURING WHICH THE EFFECT WILL BEGIN TO DRAW 10 PTS OF HEALTH PER TURN FROM HER BODY TO SUSTAIN ITSELF, THOUGH AT 10 REMAINING POINTS SHE WILL LOSE CONSCIOUSNESS FROM THE PHYSICAL STRAIN AND BEGIN REGENERATION, THE ARE EFFECT HAVING TERMINATED AND LEAVING HER EXPOSED.

BACKGROUND:

PENDING