TRUE NAME: ERNST KREUGER
AFFILIATION: PROJECT HERMES
FIGHTING: EXCELLENT [20]
AGILITY: EXCELLENT [20]
STRENGTH: EXCELLENT [20]
ENDURANCE: AMAZING [50]
REASON: GOOD [10]
INTUITION: AMAZING [50]
PSYCHE: GOOD [10]
HEALTH: 110
KARMA: 70
ABILITIES:
BODY ARMOR: KINETIC-BALLISTIC MESH PROVIDES EXCELLENT PROTECTION FROM PHYSICAL ATTACKS, GOOD PROTECTION FROM ENERGY ATTACKS, AND REMARKABLE PROTECTION FROM THERMAL ATTACKS. THE ARMOR IS SELF-HEALING AT TYPICAL RATE OF REPAIR.
KINETIC SHIELD: LATENT ABAILITY TO GENERATE A FAINTLY VISIBLE, KINETIC-FEEDBACK SHIELD MEMBRANE IN SMALL AREAS OF APPROXIMATELY 2 SQUARE METERS EACH, WHICH PROTECT AGAINST PHYSICAL AND ENERGY ATTACKS WITH AMAZING RANK ABILITY. THIS POWER CAN BE MANIFESTED AROUND RAMPART RED, OR SEVERAL NEARBY TARGETS WITH LITTLE EFFORT, AND MULTIPLE SHIELDS CAN BE GENERATED SIMULTANEOUSLY, EACH ROUND, A GREEN ENDURANCE FEAT MUST BE MADE IN ORDER TO SUSTAIN EACH SHIELD, WITH NO LIMIT ON THE NUMBER OF SHIELDS BEING GENERATED. HOWEVER, WHEN RAMPART RED IS UNABLE TO SUSTAIN ONE OF A GROUP OF SHIELDS, THE FOLLOWING ROUND, YELLOW ENDURANCE FEATS MUST BE MADE FOR THE REMAINING SHIELDS, AS HE ATTEMPTS TO RETAIN CONTROL OF THE POWER, RETURNING TO GREEN FEATS THE FOLLOWING ROUND.
CLAIRVOYANCE: LATENT ABILITY TO PREDICT IMPENDING DANGER, SIMILAR TO COMBAT SENSE. WHEN PAIRED WITH THE LATENT CLAIRVOYANT POWER, RAMPART RED MAY MAKE A YELLOW INTUITION FEAT TO DETECT UNSEEN AMBUSH ATTACKS, AND IF SUCCESSFUL, RESPOND TO THE ATTACK AS IF IT WAS ANTICIPATED. IN NORMAL COMBAT, RAMPART RED MAY ATTEMPT TO GENERATE A SHIELD IN ADVANCE OF AN OPPONENT'S ATTACK, WITH NO TURN PRIORITY PENALTY. IF A YELLOW FEAT IS MADE, THE SHIELD IS GENERATED DURING THE OPPONENT'S ATTACK ROUND, DEFENDING AGAINST THE ATTACK. RAMPART RED'S SUBSEQUENT ATTACK IS NOT PENALIZED.