///UPDATE: NEW ILLUSTRATIONS HAVE BEEN ADDED TO THE THIRD RAIL COMIC ART [MISCELLANEOUS] AND D:HT CHARACTER ARCHIVE GALLERIES, WHICH CAN BE VIEWED THROUGH THE COMICS AND SEQUENTIAL ART GATEWAY PORTAL. SEE THE D:HT CAMPAIGNS SECTION FOR THE LATEST ADDITIONS TO THE D:HT - COVERT OPERATIONS CAMPAIGN MISSION PROFILE, VIEWED THROUGH THE DYSTOPIA: HOSTILE TAKEOVER GATEWAY PORTAL. FINITY, TRDL'S WEB-BASED GRAPHIC SERIAL, BEGINS FALL 03.

POSTHUMAN ADVANTAGES:

HARDENED PHYSIOLOGY // GEOTECTONIC MANIPULATION + CONTROL // MISSILE CREATION

TRUE NAME: CHA YEOUNGMI

AFFILIATION: CREW MURUROA

FIGHTING: EXCELLENT [20]

AGILITY: EXCELLENT [20]

STRENGTH: EXCELLENT [20]

ENDURANCE: EXCELLENT [20]

REASON: GOOD [10]

INTUITION: EXCELLENT [20]

PSYCHE: GOOD [10]

HEALTH: 80

KARMA: 40

ABILITIES:

HARDENED PHYSIOLOGY: RESISTANT TO PHYSICAL AND ENERGY BASED ATTACKS AT EXCELLENT RANK [20] AND EXTREME TEMPERATURE AT REMARKABLE [30] RANK

GEOTECTONIC MANIPULATION + CONTROL: TECTONICA CAN AGITATE INERT INORGANIC COMPOUNDS THROUGH FORCE OF WILL. THE ABILITY MANIFESTS ITSELF AS A TECTONIC TRIGGER: THE MORE SEISMICALLY VOLATILE AN AREA, THE STRONGER HER INFLUENCE ON HER LOCALIZED AREA. SHE CAN MANIPULATE FAULT LINES AND TRIGGER EARTHQUAKES OF UP TO AMAZING [50] RANK INTENSITY AND RANGE, WHEN IN CLOSE PROXIMITY TO A MAJOR FAULT LINE; IN SEISMICALLY NEUTRAL OR LOW-ACTIVITY AREAS, HER POWER RANK DROPS TO REMARKABLE [30] INTENSITY AND RANGE. SHE MAY CREATE SEISMIC ACTIVITY AT ANY RANK AND RANGE UP TO HER POWER RANK. SEISMIC EFFECTS INCLUDE REQUIRING AN AGILITY FEAT BY ALL AFFECTED, AGAINST POWER RANK, AND IF LOST, AN ADDITIONAL SAVE VS. STUN IS REQUIRED AT -2CS POWER RANK. ADDITIONAL HAZARDS INCLUDE COLLAPSING STRUCTURES, FALLING DEBRIS, FIRE AND ELECTRICAL DANGERS, AND IN SOME CASES, IF AT THE CENTER OF A FULL-STRENGTH ATTACK, POTENTIAL COLLAPSE OF THE EARTH'S CRUST.

MISSILE CREATION:  TECTONICA HAS LEARNED TO FOCUS HER LATENT SEISMIC TRIGGER INTO A RANGE ATTACK. SHE CAN ATTEMPT TO AFFECT SPECIFIC TARGETS BY MAKING TWO FEATS: THE FIRST FEAT IS THE RANGED ATTACK ITSELF, AND THE SECOND IS A PSYCHE FEAT WHICH REPRESENTS HER CONCENTRATION AT MINIMIZING THE AREA AFFECT OF THE STRIKE. IF SHE SUCCEEDS AT THE FIRST ATTACK, BUT FAILS AT THE SECOND, SHE DOES FULL POWER RANK DAMAGE (OF THE RANK SHE CHOSE TO USE, UP TO HER MAXIMUM POSSIBLE RANK) BUT AT THE SAME POWER RANK RANGE. IF SHE FAILS THE FIRST, BUT SUCCEEDS AT THE SECOND, SHE MISSES HER TARGET, AND A NEW UNINTENDED TARGET IS DETERMINED RANDOMLY OR BY THE GM, WHILE THE AREA EFFECT RANGE REMAINS AS INTENDED IN THE STRIKE.